CD PROJEKT RED Is Currently Working on a New Witcher Game Using the Unreal Engine 5

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Lots of people crapping on Fortnite have never actually played it or perhaps only looked once at the early PUBG clone it was back then. Micro transactions are solely for cosmetics and Epic supports their game much better than EA or Ubisoft ever could. It can be a lot of fun, especially with RL buddies.
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Let me predict a few things for the heck of it: - Witcher 4's announcement is basically right now, but they'll actually start working on it in about 3 years or so, but we won't know that; we'll all assume they will start soon. - Then in about 5 years from now they'll show us a "mind blowing" demonstration in some Live event (was about to type "E3" but it's basically gone), or a trailer (doesn't matter how they present it though). - Hype will build up because at that point the majority of people will have long-forgotten about Cyberpunk and how it all played out years prior to and up to its launch. - The come around 2027 or 2028 or so and Witcher 4 is released. - The game is ripe with major bugs, Day One patch doesn't help much. - Sony threatens CDPR with the removal of the game from their PlayStation store and people on discussion forums at that point will claim "Told You So" and "Didn't They Learn Anything?!". - CDPR enters Bulls_ PR mode for the next couple of weeks or months, even saying that they're "sorry" about the state of the game. - About 4 months after launch the first 'true' patch comes out and finally the game is more playable, and already ends on Sale on various distribution platforms. - Then they announce Cyberpunk 2088, 2099, 3069 or whatever date they come with in the title. - The cycle continues. If I'm wrong I'll buy everyone in this thread a coffee.
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In for the coffee 😛
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They pressed the panic button. "if something goes wrong, make another Witcher game"
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Ivrogne:

They pressed the panic button. "if something goes wrong, make another Witcher game"
might be the dumbest comment I've seen this year
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cucaulay malkin:

might be the dumbest comment I've seen this year
That's realisitically practical. Announcing a new witcher game without absolutely any details at this point is mostly a play oriented for stock investors as the game won't materialize for upwards of next 5-6 years. This is just to keep up interest in the company. They haven't shared literally anything concrete, anyone remembers that there's still Witcher next-gen remaster in the pipeline that they haven't shared a single screenshot of since announcement? Their engine change statement also refers to Cyberpunk expansion - expansion in singular, which would imply that at this stage they don't even consider doing more than one of them.
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Kind of sad, actually. The tech market becomes more and more centered around just a few products.
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Just one simple rule, never pre-order, wait for reviews.
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Pryme:

Just one simple rule, never pro-order, wait for reviews.
I pre-ordered CP2077 on GoG for 68€, almost 2 years before launch. Then the rumors about troubles with development started to emerge. Then the delays. So I canceled my pre-order a month before launch and dodged a bullet. I did buy the game several month later, after it had received a few patches. For just 22 euros. So I got it much cheaper and with less issues.
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Do they still have the same writers that wrote Witcher 3 story and quests? If not, chances for it to be good should be much slimmer.
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Zenoth:

If I'm wrong I'll buy everyone in this thread a coffee.
That would be accurate for their engine. They can't mess up using a stable engine like UE5, can they? The engine literally does the ports for them (I bet that's the reason they chose it, they basically click a setting and it spits all versions that need minor or no adjustment). So, just commenting so I can get that coffee in a couple years!
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Ivrogne:

They pressed the panic button. "if something goes wrong, make another Witcher game"
So true. It´s nice to have a fallback plan like Witcher they can resort to. Also, i wish they would make the game more like the first Witcher, more of a RPG and less of third person action game.
AlmondMan:

Kind of sad, actually. The tech market becomes more and more centered around just a few products.
I´m thinking the same. Their engine was nothing amazing but it was good enough for their games and gave them a different vibe. Now it´s going to be another flavour of Unreal Engine... 😕 So, how long before From Software also changes to Unreal Engine?...
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Nice, looking forward to see how it looks. UE5 should be pretty cool from what Ive seen so far. Loved the way CP2077 looked and was impressed by the Red Engine. Hopefully things can get even better in time for the RTX4k GPU's. Good times.
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Hopefully, it won't be a stuttering fest like almost every game made in UE, specially open world games - I'm looking at you, Arkham series. They must've addressed this issue by now, right? Since UE3 I've been experiencing this, which is a shame because, apart from stutterings, it's a very competent engine. I played Batman Arkham City recently and it still looks decent for a 10 years old game, in my opinion. Even back then it wasn't very demanding, the stutterings while traversing throught the map were pretty bad though. Now I'm playing Arkham Knight in 1080p/60fps and my gpu isn't even breaking a sweat, while the game still looks pretty good, but again, the experience is sullied because of the stutterings.
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UE5 is built from the ground up for open world games. Hell, you even have double precision now, you can make Star Citizen.
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XenthorX:

UE5 is built from the ground up for open world games.
its... really not from the ground up.
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cucaulay malkin:

lets see epic haters boycott that.
There are haters of Unreal Engine? I must have missed it. I think the game will be available on GOG so no problem there. Lovers of EPIC might boycott it for not being exclusive to the "awesome" EGS though. /s
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Astyanax:

its... really not from the ground up.
Well, they're building on top of a decade+ of Research and Development, but UE5 is built with open world in mind, for two reasons: The market trend, and issues that rose with studios trying to do open world with UE4 Epic Games is working on an Open world game (their version of the Metaverse?) The engine has now full double precision support, even including the physic system using their custom "chaos" physic engine instead of former PhysX. There's a new content streaming design for large worlds: world partition. More infos: https://docs.unrealengine.com/5.0/en-US/WorldFeatures/
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MonstroMart:

There are haters of Unreal Engine? I must have missed it. I think the game will be available on GOG so no problem there. Lovers of EPIC might boycott it for not being exclusive to the "awesome" EGS though. /s
Yes and I’m one of them (a UE “hater”) - far far too many UE games on PC exhibit nasty asset streaming stutter. It’s so common across so many UE games that I’m convinced it’s an engine level problem. Digital Foundry has talked about this even in some of their calls and it seems that it has to do with how UE4 destroys objects when it’s done with them. It even occurs in titles that aren’t open world such as Shadow Warrior 3. Fallen Order, Outer Worlds, Arkham Knight, you name it — UE4 games on PC just suck ass at asset streaming without hitches. I hope they fix this in UE5 but I can’t be sure they will since UE has had issues like this since UE3 as far as I know. It should’ve been fixed long long ago, but EPIC have done nothing. Digital Foundry/Alex specifically talked about the frequently proposed ini/console tweaks that get suggested and commented that in his tests this is placebo and doesn’t actually do anything. In my own tests this has also been the case. My other issue with UE is that most games that use the engine all end up having a very similar “look” — probably because they’re mostly using the same off the shelf lighting models and what have you. I mind this a lot less than the stuttering though and you could argue this is also true of games using Unity/CryEngine or what have you as well I suppose.
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ruthan:

Its nice to admit, that there is better engine than yours. I guess that Mac guys and no no C++ guys will still suffer with Unity3D slug.. otherwise really Crytech is trying to keep up and probably also failing.. because regarding to this list: https://en.wikipedia.org/wiki/List_of_CryEngine_games in last years outside of Crytech own things, only Kingdom Come and nothing else big was done with it.
It more has to do with CryEngine’s work flow and difficulty to use VS Unity and Unreal from what I gather. Most professional devs are familiar with UE. Still, you’re probably right that in some ways CryEngine has fallen behind but I’d still argue it has a much better track record on PC than Unreal which has rampant and common place asset streaming stutter (even Digital Foundry has confirmed this). Never had that issue in CryEngine games. Of course on console it’s CryEngine with the worse track record especially if we go back to the 360/PS3.