CD PROJEKT RED Is Currently Working on a New Witcher Game Using the Unreal Engine 5

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Nice. I hope they learned from Cyberpunk mistakes. Anyhow can we expect Witcher 3 prequel or a sequel?
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lets see epic haters boycott that.
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Its nice to admit, that there is better engine than yours. I guess that Mac guys and no no C++ guys will still suffer with Unity3D slug.. otherwise really Crytech is trying to keep up and probably also failing.. because regarding to this list: https://en.wikipedia.org/wiki/List_of_CryEngine_games in last years outside of Crytech own things, only Kingdom Come and nothing else big was done with it.
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ruthan:

Its nice to admit, that there is better engine than yours. I guess that Mac guys and no no C++ guys will still suffer with Unity3D slug.. otherwise really Crytech is trying to keep up and probably also failing.. because regarding to this list: https://en.wikipedia.org/wiki/List_of_CryEngine_games in last years outside of Crytech own things, only Kingdom Come and nothing else big was done with it.
I don't know why anyone would license Cryengine over Lumberyard at this point - especially after what Crytek tried to do with CIG & their own employees. Company is basically dead and so is their engine.
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So after the mess that was CP2077, they decided to can their engine and go with UE5. Can't say I'm surprised by that.
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Denial:

I don't know why anyone would license Cryengine over Lumberyard at this point - especially after what Crytek tried to do with CIG & their own employees. Company is basically dead and so is their engine.
We'll see what they do with Crysis 4 and the latest iteration of Cryengine.
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I really hope UE5 is better at handling shader caching cause every other version before it has been a bit of a mess in that department, yes there are plenty games that ran smooth but some that i wanted to keep like Hellblade, The Ascent, Star Wars Jedi Fallen Order were and still are a mess, and now the latest Shadow Warrior 3 is added to that stutter list So i hope UE5 is a much better improvement
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fantaskarsef:

Jep I did before reading your comment. I guess, it's about another witcher, not Geralt.
I kinda missed it at first. School of the cat!
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ruthan:

Its nice to admit, that there is better engine than yours. I guess that Mac guys and no no C++ guys will still suffer with Unity3D slug.. otherwise really Crytech is trying to keep up and probably also failing.. because regarding to this list: https://en.wikipedia.org/wiki/List_of_CryEngine_games in last years outside of Crytech own things, only Kingdom Come and nothing else big was done with it.
Indeed... bethesda looking at you...
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Such a power move. Imagin having your own game engine iterated on for years... and now going Unreal Engine. Epic Games is turning the industry upside down, clearly Fortnite success wasn't an accident.
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cucaulay malkin:

lets see epic haters boycott that.
Haters can hate. Epic has the best graphics engine and driving technology forward.
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cucaulay malkin:

lets see epic haters boycott that.
I think they'll just buy it on GOG instead of EGS...
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XenthorX:

Such a power move. Imagin having your own game engine iterated on for years... and now going Unreal Engine. Epic Games is turning the industry upside down, clearly Fortnite success wasn't an accident.
Nah, strongly disagree - it was 100% an accident. Don't get me wrong, their engine is excellent and while I don't particularly like Fornite, it became a good game by measurable standards.. but if you were in the fortnite beta, then you'd know it was an accident lol. They worked on that game leading up until it's launch with all kinds of really, really bad ideas/game designs - they were removing/adding massive concepts at the last minute, massively changing scaling/items/etc and every single one was making the game worse. The entire beta forum was filled with people saying that they had no idea what they were doing and ruining what made the early beta's fun.. and in the in the final hour, with literally no warning to anyone, pivoted the entire game to a battle royale. It wasn't even that great of a BR game either.. it took off mostly due to the polish/engine. Remember at the time Battle Royales were massively popular but were buggy clusterfuck mods of broken games. Even more proof is at same time they hit on Fornite, Unreal Tournament Beta and Paragon were both horrible games with very little direction and getting worse with every update. Their engine literally carried Fornite to success (which is fine) but it was 100% a lucky accident.
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Ciri storyline hopefully.
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cucaulay malkin:

lets see epic haters boycott that.
Does anyone (besides Apple) actually hate Epic? Sure, many (most?) people don't have any interest in EGS and hipsters like to talk crap about Fortnite, but I can't really think of anything hateworthy about Epic.
haste:

Oh boy. Another proprietary (and rather iconic) engine bites the dust. What a waste.
I'm not sure whether this is the engine's fault, but CDPR seems to have a lot of release-day issues. Perhaps going with UE5 will make the games more polished (and less Polish lol).
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Witcher29:

Ciri storyline hopefully.
i think the same, it's more a fox than a cat.
cucaulay malkin:

lets see epic haters boycott that.
I don't like EGS despite lot better than Steam... But UE is a nice tool, so why not?
fantaskarsef:

I think they'll just buy it on GOG instead of EGS...
Everyone should get game on GOG just for not having issue with the "protection" added by Steam or Epic, the possibility to play offline when unexpected net problem (robery of fiber cable thinking it was copper, truck crash on the relay, bombing the same relay thinking it was a 5G gsm to save the eagle... yes all of that were this year), linux catalog, complete independant from GOG installer, and of course Good Old Game that you can't find anywhere else... 🙂
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Denial:

Nah, strongly disagree - it was 100% an accident. Don't get me wrong, their engine is excellent and while I don't particularly like Fornite, it became a good game by measurable standards.. but if you were in the fortnite beta, then you'd know it was an accident lol. They worked on that game leading up until it's launch with all kinds of really, really bad ideas/game designs - they were removing/adding massive concepts at the last minute, massively changing scaling/items/etc and every single one was making the game worse. The entire beta forum was filled with people saying that they had no idea what they were doing and ruining what made the early beta's fun.. and in the in the final hour, with literally no warning to anyone, pivoted the entire game to a battle royale. It wasn't even that great of a BR game either.. it took off mostly due to the polish/engine. Remember at the time Battle Royales were massively popular but were buggy clusterfuck mods of broken games. Even more proof is at same time they hit on Fornite, Unreal Tournament Beta and Paragon were both horrible games with very little direction and getting worse with every update. Their engine literally carried Fornite to success (which is fine) but it was 100% a lucky accident.
I mean, they turned something that was never meant to be a battle royal game, into a defining one. Saw an opportunity, pivoted, delivered, and pretty much wrote the rulebook about 'support over time' of a product, that so many studio failed.