Battlefield V: DLSS PC Performance Update
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HardwareCaps
Great job adding the comparisons!
DLSS is definitely more blurry, look at the vegetation and the trees. so blurry for a 4K output....
also the vehicle on fire is far more detailed with native 4K
Netherwind
What about 3440x1440? Is it supported?
HWgeek
thanks Hilbert !
About DLSS, it's not just blurry, it's just has much less details, so of-course the FPS gonna improve, looks like on simple surfaces DLSS can do OK, but on very complicated objects/textured DLSS can't be useful, the affect is just too bad, SRY NV fans :-(.
https://i.postimg.cc/Y0Y9DCWx/DLSSBFV.jpg
entr0cks
For what it is I'm surprisingly impressed.
Better article then the previous one.
rsouzadk
Fox2232
@Hilbert Hagedoorn : Can we get screenshot with DLSS-ON and "resolution scale" high enough to decrease fps to match DLSS-OFF screenshot?
(So, we can compare IQ at equal fps.)
= = = =
Side note, not allowing DLSS on 4K for weaker cards is like saying: "Pay Extra!"
Undying
Limiting DLSS on different cards per resolution is intentional and disgusting. I agree with Fox, it is like saying pay more.
After such a heavily marketed feature at the end is another useless one.
HWgeek
Little Joke time 🙂.
How would Thanos looked like if he was Renderd with DLSS ON ?
[spoiler='Click to View']
https://i.postimg.cc/NG1vbjfL/25-thanos.jpg
[/spoiler]
I think I expressed accurately the DLSS effect on quality- am I right?
Fox2232
Bigbeard1986
It is absolutely illogical why i can't use dlss on 1440p on my 2080ti. Geforce experience says it should be on, but it becomes greyed out in game.
Another thing no one ever mentioned...with ray tracing on, i get severe mouse lag.
Anyone else?
Romulus_ut3
Hilbert, I'd very much like to see the following:
A comparison between DLSS on/DLSS off/75% resolution scaling at the same resolution/75% resolution scaling at the same resolution on a Radeon VII.
I think that would make for a very interesting comparison.
Rich_Guy
Blury mess, with missing detail, looks terrible.
Luc
The upscaling from 1440p to 2160p hits the performance in 10 fps, from 65 to 55... so now I'm interested in seeing the differences between 1440p and DLSS-2160p, triying to find where to blame Nvidia 😛
Btw, great work Hilbert, I like the sliders a lot, another toy to lose time with.
Valken
Nvidia RTX - features set that keeps on pissing off RTX owners...
waltc3
Enabling DLSS only for 4k resolutions makes no sense, obviously...but perhaps it looks a lot less blurry @ 4k--that would be my guess here. Restricting its use is certainly is no oversight. Ah, yes, the nVidia I remember so well is back! Pulling image-quality tricks, deceits, and sleights of hand, once again...! It's Back to the Future, alright....;) It's indeed gratifying to know that when blurriness increases so does frame-rate--even if the Tensor cores kill the frame-rate by nearly half. (That in itself is weird from nVidia, because the company has traditionally been all about benchmarked frame rates and very little else--fought for years against FSAA until they learned how to do it in hardware, etc.)
The one thing I didn't really understand here is the difference in the comparative screen shots--the DLSS On shots show vegetation close up, while the DLSS Off screens put the vegetation in the far distance and obscured by fog. Scratching my head on that one...?
Denial
HWgeek
My main complaint on DLSS is that if nVIdia chose to market it like "Better Quality at same Performance" and indeed Enabling DLSS in game resulted as Deep Learning Up-scaled image with much better quality without decreasing performance- That's Great and worth the $$, But using fancy Tech that Reduces Image Quality to Improve Performance? If I am note mistaken- this was called "Cheating" back in the days.
Also Limiting the options of when and how you can use DLSS just proves my point.
Denial
HWgeek
Thank for the info , I do hope that in coming months we gonna see better results.
I am just worried that NV will go AI/DL route and claim FPS boost with the technology instead of improving the silicone (for example boosting performance between GTX 680/780/980/1080 ).
leszy
We all know that bitmaps can not be enlarged arbitrarily, because even the most perfect filter can not extract/display sub-pixel information, because it has not been saved (it simply does not exist). The same applies to upscaling. You can create the illusion of sharpness at first glance, but no anti-aliasing technique will allow you to display details that have not been rendered due to the low resolution of the rendered frame. Perhaps it's worth checking whether, in general, using high resolution textures makes sense with DLSS enabled? Maybe smaller textures will not worsen the quality of the image and will boost fps?