Battlefield 5: Video - Graphics - No HUD 4K 60fps

Published by

Click here to post a comment for Battlefield 5: Video - Graphics - No HUD 4K 60fps on our message forum
data/avatar/default/avatar26.webp
Fox2232:

It is maybe more question of approach. Maybe today's classical ROP/TMU approach is not something worth using on high resolutions. Yes, one can throw quadruple amount of them on task and they will crunch it. But what if there are ways to process 4x/16x as much information in one ROP/TMU without making it 4x/16x as big? With this in mind. How long ago was it when we started to complain about 16xAF? Back in the day it was not feasible with nVidia/ATi reply that 32x would need too much resources and on those 1024x768 screens it would not be worth it. I wonder what kind of difference could 32xAF do on 4K. Would it help without having detailed enough textures/shader code? Because today when you compare 2xAF vs 16xAF, there is almost no performance difference.
Yeah, i would like to be able to increase AF aswell, would surely help making especially distant surfaces better ! It is actually curious, that it has just remained at 16 max for so many years.
https://forums.guru3d.com/data/avatars/m/245/245459.jpg
Dragam1337:

You can take my word for it or not, but on a 27 / 32 inch 4k display, you really don't see any jaggies with 130% render resolution. You have to remember, that when you view 4k screenshots on a less than 4k display, it will look nothing like it does on a 4k display. In regards to the screenshots in minimized forum version, that pixel density is the equivelant to like downsampling from 12k. But just for lolz, i took a screenie in the exact same place, using 100%, 130%, 150% and 200% render res. 100% https://i.imgur.com/C5sJpGs.jpg 130% https://i.imgur.com/pOFWj5t.jpg 150% https://i.imgur.com/Z7YEDTG.jpg 200% https://i.imgur.com/oZS0a1P.jpg Obviously image quality improves with each step, but i can't see anything running 4k with 200% render res any time soon, especially not as bf5 will be a bit more demanding. I think there is a good chance i can run bf5 at 150 % render res with 1180 sli though 🙂
Yep, and jaggies don't bother me in this game, it's too fast paced, I'm never not panning the camera so jaggies just can't be noticed by me - that's one reason why I turned of all the AA, but the other reason was because TAA creates blurry textures.
https://forums.guru3d.com/data/avatars/m/227/227994.jpg
Needs more maps like Bocage, El Alamein, Gazala, Wake Island... all the good stuff from BF1942 really.
https://forums.guru3d.com/data/avatars/m/240/240605.jpg
When i was a teenager, i remember seeing the sun rays on gta vice city at certain angles and thinking "damn, it doesnt get better than this". I guess i was wrong 🙂