Battlefield 5: Graphics Options of the Open Beta + Quickie 4K video

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And as always, just using sli profile from previous battlefield games gets you perfect sli scaling https://i.imgur.com/xQwpX5s.jpg Means instead of getting 40ish fps, i get capped 58 fps (g-sync) with 60% gpu load. Sadly changing the render res to anything but 100% makes the game go CRAZY ! So can't use any downsampling, as i would otherwise have done...
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Seeing this tells me we dont need ray tracing. its a passing interest but not needed at all.
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Pimpiklem:

Seeing this tells me we don't need ray tracing. its a passing interest but not needed at all.
I disagree, but I'll meet you halfway: Real-Time ray-tracing is not really necessary, but when light-maps get baked into levels/maps for games by using ray tracing - that's fine and dandy.
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Real time lighting and reflective effect off to the side out of field of view so no standard methods will work in that situation wont be noticeable unless its pointed out during a pause. Honestly i think ray tracing is just hype and just a drain on rendering when alternative methods work just as well visually. In fact i would say not having ray tracing is better because game developers have to put in the time instead of relying on the game engine to do all the work for them. You get better results if its done manually,When things are automated something is lost. The creative element takes a hit , eventually all games will look and feel the same.;
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Raytracing is the holy grail of computer graphics, I really don't see why you wouldn't want a move in that direction to be honest. The amount of time spent on trying to fake realism with shadows, lighting, reflections, etc. should be spent on producing a better quality game.
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Spets:

Raytracing is the holy grail of computer graphics, I really don't see why you wouldn't want a move in that direction to be honest. The amount of time spent on trying to fake realism with shadows, lighting, reflections, etc. should be spent on producing a better quality game.
Wonder how much more work is that. I, on the other hand, say, that spending more time on AI or graphical bugs like body glitches through textures would mean so much more for games than spending time on producing real time lightning.
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How’s the gameplay? I didn’t like bf1 gameplay wise (graphics are awesome though). Bf1 just reminds me of cod, too much constant killing, dying rinse repeat and not enough down time and strategy. Bf3/4 was better in this regard, more realistic.
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While raytracing seems great in theory I see it being alot like physx AMD will be locked out of it or won't be able to achieve it efficiently and it won't be adopted.
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Pimpiklem:

Seeing this tells me we dont need ray tracing. its a passing interest but not needed at all.
Then you have no idea what raytracing is lol
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Dragam1337:

And as always, just using sli profile from previous battlefield games gets you perfect sli scaling https://i.imgur.com/xQwpX5s.jpg Means instead of getting 40ish fps, i get capped 58 fps (g-sync) with 60% gpu load. Sadly changing the render res to anything but 100% makes the game go CRAZY ! So can't use any downsampling, as i would otherwise have done...
Ah, does that mean what you said earlier about getting less fps in BF V vs BF 1 is no longer true? Poorer performance in BF V was just due to poor sli scaling for you.
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Robbo9999:

Ah, does that mean what you said earlier about getting less fps in BF V vs BF 1 is no longer true? Poorer performance in BF V was just due to poor sli scaling for you.
Nah, before adding sli bits, i was only using single gpu. Look at hilberts vid - when running around with the 1080 ti, he is down into the 50s, where in amiens (equivalent map in bf1) he would have been above 70 the entire time 🙂
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Dragam1337:

Nah, before adding sli bits, i was only using single gpu. Look at hilberts vid - when running around with the 1080 ti, he is down into the 50s, where in amiens (equivalent map in bf1) he would have been above 70 the entire time 🙂
Ah, ok, cheers.
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Well, almost 60 fps in 4K - happy that I game in 1440p then 😀
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You can't turn off AA its either TAA-low or TAA-High and as you know TAA makes things blurry as hell, people are saying that in the alpha you had all the other options for AA, this is really a bad decision from DICE if this is in the full game I am not buying it I run on 2560x1440 and AA is not relevant for me and if I put AA on it will be FXAA on 2. Also this AA always on thing is what makes people thing the game is running worse.
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2x 1080ti @ 4k bf1 sli bits 100+ fps ultra settings. GG
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crashburn162:

You can't turn off AA its either TAA-low or TAA-High and as you know TAA makes things blurry as hell, people are saying that in the alpha you had all the other options for AA, this is really a bad decision from DICE if this is in the full game I am not buying it I run on 2560x1440 and AA is not relevant for me and if I put AA on it will be FXAA on 2. Also this AA always on thing is what makes people thing the game is running worse.
They call it taa low, but it's really just fxaa, not temporal anti aliasing. Only taa high is. But i agree with you that it sux that we don't get the option to turn aa off.
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nizzen:

2x 1080ti @ 4k bf1 sli bits 100+ fps ultra settings. GG
Just remember to set aa to taa low, as taa high increases the latency alot with sli.
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BReal85:

Wonder how much more work is that. I, on the other hand, say, that spending more time on AI or graphical bugs like body glitches through textures would mean so much more for games than spending time on producing real time lightning.
To fake it all like they currently have to is a LOT more work compared to using RT. It's a bit like turning a light bulb on vs having to account for the whole scene by hand.
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Pimpiklem:

Seeing this tells me we dont need ray tracing. its a passing interest but not needed at all.
Haha... are you the guy who also predicted the internet was a passing thing..? it's these clever comments that becomes a meme a few years later 😀 Don't take my comment as harsh though, just saying 🙂
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Stormyandcold:

To fake it all like they currently have to is a LOT more work compared to using RT. It's a bit like turning a light bulb on vs having to account for the whole scene by hand.
"fake" baked solutions are far less demanding on the hardware though, so you can get more impressive graphics without RT.