AMD will not implement DirectX ray tracing anytime soon
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Kaarme
AMD decided to place its bet on HBM in consumer products early, Nvidia didn't. Nvidia turned out to be the one who made the right choice. Now Nvidia is betting on HW raytracing, early, and AMD decides to wait. AMD will win this bet, I reckon. When even the ultra expensive 2080 Ti has lacking raytracing performance, you can only imagine how lacking the cheapest RTX 2070 will have. And it's still not an affordable product but expensive. Nvidia isn't going to win this round. Although unlike AMD, Nvidia is so rich it can afford to lose.
Asgardi
fantaskarsef
TieSKey
I don't think NVidia is actually pushing nor betting on RT tech like AMD did with HBM. Amd was involved in the development of HBM but a lot of external factors were present and did ultimately lead to the high costs. Otoh, Nvidia has full control over their own RT hardware, they know how much silicon they need to reach aceptable fps, how much does that cost, etc.
They way nvidia managed the release is a clear sign that they just wanted to grab some bucks from the fans (the inclusion of tensor cores just to run an AA algorithm seems to reinforce that thought).
If they truly wanted to push the tech, they would have sampled rt hardware to all mayor engine developers (probably less than 20) a year ago so game developers could just flip a switch and tweak some settings to have it implemented on their games. Then wait until h2 2019 to release consumer cards with rt hardware at all levels at reasonable prices and have 10 popular tittles with rt to enjoy from day 1....
Releasing a crippled rt experience in super expensive cards without investing time to bring devs on board since long before is only detrimental to the tech as the public will be skeptical to buy it once it truly hits main stream.
It reminds me of the VR "failure", big companies released mediocre headsets at stupid high prices and they blamed the concept of vr itself for the lack of adoption.... if an oculus/vive would have cost the 120 bucks they are actually worth, vr would be popular even with all the negative/unpolished aspects.
schmidtbag
TieSKey
fantaskarsef
RzrTrek
I much rather AMD get 7nm right by using less power (wattage) and don't waste their whole architecture with overpriced vertically stacked memory.
nhlkoho
With Ray Tracing being added into DirectX and also being added into UE4, AMD will find they are on the losing side of this battle I think. Ray Tracing is coming whether you like it or not.
Fox2232
Rich_Guy
Abc666
So AMD are waiting with support of a technology that isnt really relevant for the next few years anyway. Good choice.
rm082e
H83
Makes sense. RT is still in an very early stage with very little supported software and with hardware that still lacks the performance required for a proper experience. By the time RT becomes common AMD can release cards that support it.
As for no RT in the next gen consoles i think that´s still to be seen. I wouldn´t be surprised if devs create some sort of "hack" that enables some sort of RT. Of course it´s not going to something mind blowing or powerful like in PCs but it´s going to be some sort of RT. For example Poliphony Digital is already working on RT for GT although is baked instead of being done in real time.
I could be totally wrong of course.
Silva
I'm sure AMD is working on RT hardware for the future, probably after Navi.
Microsoft hasn't released the update yet, meanwhile zero games support it.
My guess is that AMD wants to take a different approach to tensor cores and have a GPU that does all the work unedified.
Wile we wait for microsoft to release the update and games to come out with RT, AMD is focusing on what matters: catching up to raw performance, wile keeping it affordable.
schmidtbag
Alessio1989
Untill RT will be mainstream (ie +60fps @ 1080p on a 200 bucks GPU), I do not see the issue at all.
warlord
"Ray Tracing will be a real thing after PlayStation 6 and 8K TV/Monitors become mainstream."
All other discussions are about e-peen, fanboy-ism, shareholders and those who pay to exist. Reality always tends to differ.
Yogi
Correct me if I am wrong but don't Amd already have their own ray tracing software? Pro Render? https://www.guru3d.com/news-story/amd-introduces-radeon-pro-wx-8200-for-under-1000.html
I'd say they're making the smart move of leaving the technology to the market where it is a legitimate tool, not a gimmick. Nvidia can take the risk on this one, Amd took the risk on the last hardware development HBM, it only worked out so-so at best
TLD LARS
I am guessing here, but i think the biggest problem with ray tracing is, that no GPU is powerfull enough to render in real time, so developers have to run 80% of the renderring in rasterization and then add ray tracing elements on top op it.
Non real time ray tracing, sometimes takes several minuttes to render 1 frame, so movie like realtime ray tracing would demand something like 20-30 2080TI´es to run.
I thing AMD is taking the smart road, by letting Ray tracing in games fall to the ground and then jump on the wagon again in 1-3 years.