AMD will not implement DirectX ray tracing anytime soon
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fantaskarsef
Keeps raytracing out of consoles. Another DOA feature 😀
cryohellinc
Good, focus on raster + performance.
That you don't know.
user1
given the lack of actual software and the performance penalty on cards that have native acceleration.
Seems like a reasonable thing to say.
the way things are going, i'd be surprised if any raytracing supporting titles will have patches for it by christmas
RonanH
IMO Ray Tracing on nVidia cards is only there to justify the presence of all those tensor cores that are only useful in the pro AI and deep learning sector. They didn't want to develop a gaming specific chip without them so created a false dawn of "real time raytracing" using all these otherwise useless tensor cores that are costing you hundreds of euros to put on every chip.
Who in their right mind is going to game at 1080p30 on a card costing €1200? And that's if game studios even implement it. Some will with massive backing from team green so they can justify this overly complicated and way overpriced latest generation of cards.
nevcairiel
Maddness
That's really disappointing to hear that from an AMD person. I guess if it does take off, that will put AMD even more on the back foot. Just what they need.
fellix
Hardware RT should have been kept exclusive for the professional market (Quadro, Tesla, etc.) until it matures and refines, not shove it in the consumer SKUs right away. It is too expensive to gain mass traction and justify game developers to allocate time and resources for proper implementation. Instead, hardware vendors must press on adopting better memory tech, since fast random memory access (latency and bandwidth) is the fundamental key for real-time RT, there's just no way around it.
cryohellinc
B-linq
It seems to me like the physx at the beginning. Its nice to have, but you don't need it AND even Nvidia can't reliable use it - from the footage we have now.
Ray Trace might be the future but the future isn't now. Yet. So AMD have plenty of time.
rl66
You don't have to follow every DX fonction, do you remember DX10 nearly no one followed it completely as it bring nothing at this time, despite that fail we found the same in DX11 and it was ok for everyone.
RT is a good idea but it just began on games (of course at work it is used since a long time)...
If you are a company that succeed but can still fail (as AMD is still right now) it is prudent to let it come and see...
Not at all we can do it right now (and NVidia have done it), real time RT is enough mature to get on our screen (i remember waiting dayS with my Amiga A2000 calculating RT... ).
Its like when you start a race with unsure weather, some will get rain tires and some will stay in slick tires... none are wrong, it depend on their tactic.
NVidia are taking risk on slick and AMD are prudent on rain.
Maddness
moab600
Nothing wrong with that, 4K is far from mainstream, RTX is even further away.
The fact that ZERO games support it, and might add support later(gets delayed all the time), just shows RT is not a priority.
Heck, 90% or more won't even use it, since they don't have those 2080 cards, even those with 2080TI will probably use it one time and bye.
RT will be possible in the future, but surely it's so far from mainstream.
AsiJu
cryohellinc
Fox2232
Astyanax
This is AMD Babble for "We don't want to screw up our ray tracing implementation like we did with our Tessellation engine"
Margalus
cryohellinc
@Margalus
Have you even read what I wrote?
"Why focus on irrelevant as of right now technology?"
Embra
AMD also mentioned they will not have support for Ray Tracing until they can offer it across their whole gpu line.
This will be a while, but at least it's a bit more realistic for them.
Might see a high end gpu the end of 2019. They have something in the works.
fantaskarsef
I see that it makes very much sense in AMD's position, a very special situation, to not jump onto ray tracing right away just because Nvidia does it. If you got something to catch up to, it's not wise to do two jumps in one and try to push DXR onto AMD cards via hardware, as they have plenty of time to reach it to a usable level (which was stated by AMD too) on all cards across resolutions.
These days you can argue about the sense in any graphical improvement's implementation (not that they're working on bringing it to us) as long as it's not able to run on consoles... sad but true. Other than that it's merely pushing PC adaption, which again, is of little use in general since it's hardly coming to every engine / game soon. It's in the works, and personally I think it's pretty cool, but it is by now not standard. Just because I can buy an 8K TV doesn't mean that it's the standard. And it doesn't make sense to push more R&D money into a feature that's not standard, if you have to spend that R&D money on something else, like general performance. If AMD can catch up in general performance, they might as well jump onto DXR with any future hardware, easily, just not necessarily now.
It's pretty much clear that even with RTX cards, we're far from a state to say ray tracing is here... it's more or less not ready for usage as it's below 60fps on 1080p as of right now. Unless we're at some point reaching 4K 30fps with DXR, it's a tech that won't for a new standard. Yet.