AMD Introduces FSR 3.0 Support for The Last of Us Part 1, Remnant II, and RoboCop: Rogue City
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Agonist
Actually looking forward to trying out FSR3 in RoboCop and the Last of Us.
Undying
Good to see FSR3 in more and more games.
wavetrex
They are taking their sweet time...
... I guess it's not quite a straightforward upgrade. I mean, it can probably be done, but after that fixing all the artefacts is way more work than expected.
Krizby
Tech is not even half-finished, lots of people complain about FSR3.FG in Robocop being stuttering mess
aufkrawall2
So that's why I have zero stutter in Witcher 3 via even unofficial mod.
RealNC
CPC_RedDawn
Krizby
CPC_RedDawn
RealNC
Horus-Anhur
Testing FSR3 with The Talos Principle 2. (UE5) Freesync and vsync enabled. 144hz.
I limited the frame rate to 71, with the in-game cap. Uncapped it felt juddery, because I was already having ~90 fps.
So it was like sometimes the game was rendering one several continuous real frames, and then one generated frame.
The cap made it so that there was one real frame for every generated frame.
But there is a significant impact to latency. 90 real fps, are a lot more responsive than 142 fps with FG.
Using r.OneFrameThreadLag=0 on the console, reduced latency significantly. But it's still not as good as with 90 real fps. But it's closer.
Still, the best way to play is just 90 real fps with r.OneFrameThreadLag=0
Krizby
H83
Nvidia and AMD need to create an universal tool to enable their upscalers automatically because adding support for each game makes no sense.
CPC_RedDawn
CPC_RedDawn
https://forums.guru3d.com/threads/microsoft-to-launch-directsr-api-to-standardize-super-resolution-in-games.451423/
Microsoft has entered the chat....
Horus-Anhur
RealNC
Krizby
Horus-Anhur
Krizby