AMD Introduces FSR 3.0 Support for The Last of Us Part 1, Remnant II, and RoboCop: Rogue City

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Actually looking forward to trying out FSR3 in RoboCop and the Last of Us.
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Good to see FSR3 in more and more games.
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They are taking their sweet time... ... I guess it's not quite a straightforward upgrade. I mean, it can probably be done, but after that fixing all the artefacts is way more work than expected.
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Tech is not even half-finished, lots of people complain about FSR3.FG in Robocop being stuttering mess
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So that's why I have zero stutter in Witcher 3 via even unofficial mod.
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aufkrawall2:

So that's why I have zero stutter in Witcher 3 via even unofficial mod.
Same. Both W3 and Returnal work perfectly fine with FSR3. The tech seems ready to me.
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Krizby:

Tech is not even half-finished, lots of people complain about FSR3.FG in Robocop being stuttering mess
I tested it on my 4090 and it works perfectly fine. Basically identical to Nvidia FG, though I might not be seeing or noticed any issues if there any, only thing I notice is the differenc between FSR and DLSS with DLSS being better at lower settings (performance/ultra performance) both balanced and quality are VERY close but DLSS just edges out here (i am using latest dll's too). What I did notice is that the latency and the "feel" of the mouse movements with FSR3 FG is far better than Nvidia FG. It feels like vsync is on with nvidia fg whereas with fsr3 fg it feels like my frame rate is actually uncapped. The exact same thing happened in Avatar with FSR3 FG, it felt like my mouse wasn't floaty like in other games using nvidia fg.
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CPC_RedDawn:

I tested it on my 4090 and it works perfectly fine. Basically identical to Nvidia FG, though I might not be seeing or noticed any issues if there any, only thing I notice is the differenc between FSR and DLSS with DLSS being better at lower settings (performance/ultra performance) both balanced and quality are VERY close but DLSS just edges out here (i am using latest dll's too). What I did notice is that the latency and the "feel" of the mouse movements with FSR3 FG is far better than Nvidia FG. It feels like vsync is on with nvidia fg whereas with fsr3 fg it feels like my frame rate is actually uncapped. The exact same thing happened in Avatar with FSR3 FG, it felt like my mouse wasn't floaty like in other games using nvidia fg.
Vsync should be on or at least FPS capped below max refresh to keep VRR active, why do you even need FPS above your monitor refresh in single player games?
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Krizby:

Vsync should be on or at least FPS capped below max refresh to keep VRR, why do you even need FPS above your monitor refresh in single player games?
I generally do have vsync on and a 141 fps cap but I wanted to test the max fps difference between nvidia fg and amd fg
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CPC_RedDawn:

I generally do have vsync on and a 141 fps cap but I wanted to test the max fps difference between nvidia fg and amd fg
One thing I noticed with FSR 3 is that capping FPS (I use 120FPS cap), FSR 3 is ridiculously more power efficient. No FG: 130W. DLSS: 150W. FSR: 90W. I can play with ultra settings, 1440p, 120FPS and the card eats just 90W. That's nuts.
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Testing FSR3 with The Talos Principle 2. (UE5) Freesync and vsync enabled. 144hz. I limited the frame rate to 71, with the in-game cap. Uncapped it felt juddery, because I was already having ~90 fps. So it was like sometimes the game was rendering one several continuous real frames, and then one generated frame. The cap made it so that there was one real frame for every generated frame. But there is a significant impact to latency. 90 real fps, are a lot more responsive than 142 fps with FG. Using r.OneFrameThreadLag=0 on the console, reduced latency significantly. But it's still not as good as with 90 real fps. But it's closer. Still, the best way to play is just 90 real fps with r.OneFrameThreadLag=0
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CPC_RedDawn:

I generally do have vsync on and a 141 fps cap but I wanted to test the max fps difference between nvidia fg and amd fg
You need to use FSR2+DLSS FG vs FSR3 to accurately tell the max FPS difference anyways, not to mention FSR2 in robocop sucks
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Nvidia and AMD need to create an universal tool to enable their upscalers automatically because adding support for each game makes no sense.
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Krizby:

You need to use FSR2+DLSS FG vs FSR3 to accurately tell the max FPS difference anyways, not to mention FSR2 in robocop sucks
Yea thats true and would be a more fair comparison I would still play the game with DLSS Performance + FG as this gives the best overall fps and IQ though FSR3 FG is VERY close for something that does not use A.I
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H83:

Nvidia and AMD need to create an universal tool to enable their upscalers automatically because adding support for each game makes no sense.
I doubt that is possible with temporal upscalers. The best thing is something like Streamline or DirectSR to make implementing these techs faster and easier.
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CPC_RedDawn:

Yea thats true and would be a more fair comparison I would still play the game with DLSS Performance + FG as this gives the best overall fps and IQ though FSR3 FG is VERY close for something that does not use A.I
Indeed, the best part of FSR3 on NV hardware is that you can use DLSS for upscaling and FSR for FG. If AMD comes up with a really good upscaler (my only gripe with it right now is the shimmering during motion,) they'd be in a good place. I don't really care that much for the RT stuff. I enable it, go "meh, kay", and disable most of it again, only leaving global illumination on. They did such a great job with FSR FG. They should be able to put out a good upscaler as well.
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Horus-Anhur:

I doubt that is possible with temporal upscalers. The best thing is something like Streamline or DirectSR to make implementing these techs faster and easier.
Funny thing was that it was AMD who refused easy integration between all upscalers and insisted FSR is the only upscaler any game studio would ever need to integrate. Good thing they back-peddled on that, given how XeSS may come to rescue in some cases
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Krizby:

Funny thing was that it was AMD who refused easy integration between all upscalers and insisted FSR is the only upscaler any game studio would ever need to integrate. Good thing they back-peddled on that, given how XeSS may come to rescue in some cases
AMD lack of support for Streamline was a mistake. But now they are on board with DirectSR. Yes, AMD did block Starfield for a while. But remember that Nvidia and Intel also blocked some of their games. In either case, it's something that never benefits gamers.
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CPC_RedDawn:

Yea thats true and would be a more fair comparison I would still play the game with DLSS Performance + FG as this gives the best overall fps and IQ though FSR3 FG is VERY close for something that does not use A.I
Just tried Robocop myself and FSR3.FG is noticeably juddery that I don't have to specify which side is which [youtube=mVX759gtkao]