13 - Game Performance: Ghost Recon: Advanced Warfighter 2
Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter 2
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.
The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.
There are all sorts of other interactions you'll encounter in multiplayer.
For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
And here are the results done with the newer GRAW2. Image Quality settings:
- Edge Smoothing Anti Aliasing
- 16x anisotropic filtering
- Dynamic shadows HIGH
We see a lot of CPU processing happening at the lower resolutions with GRAW2. Especially the Radeon 3870 X2 seems to suffer hard from it.
At 1280x1024 .. you might ask how is it possible that one 9800 GTX is faster than a GX2? A perfectly understandable question. Let me explain .. this game is very dependant on the CPU. Now, one GPU means that the CPU has less overhead and thus data to present to the graphics card driver. With two GPU's there's more workload for the CPU, forcing the framerate slower until the point where the GPU becomes the bottleneck again .. which with this game is 1600x1200.
Alright, let's head on over to the conclusion.