Radeon X1650 XT & X1950 Pro & Crossfire

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Tom Clancy's Ghost Recon: Advanced Warfighter

In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, thoroughly researched and detailed environments will deliver complete immersion into the future of urban warfare.

Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay. The game itself looks great, and the intricate physics modeling seen in the single-player version is still active in the multiplayer version. In fact, it's so detailed that if you have the upcoming Aegia physics card, you'll see sparks bouncing off objects in the environment. Even if you don't have a physics card, though, there are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street, and stepping on them not only kicks them around, but also creates a loud sound, which may betray your presence to the enemy.

Lovin' this game! I played all levels and absolutely like this game. You need to stick at 1600x1200, which quite honestly is really good. Where you see a "0" as score, the card did not function at the corresponding resolution, typically due to 256 MB framebuffer sizes or the framerate was so slow that I halted the test.

The game is just so harsh. The X1650 is barely playable (at our HQ settings) at 10x7 and 12x10. The X1950 Pro is doing much better though.

Crossfire performance here is much better for both cards and thus works really well in GRAW. Very nice.

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