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Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.
Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map. Opposing teams battle their way from node to node in an attempt to make a path to their enemy's power core and destroy it.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004 and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
UT 2004 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
x800Pro PowerColor | 60 | 60 | 60 | 59 |
x800Pro PowerColor OC | 61 | 61 | 60 | 60 |
x800Pro PowerColor 4xAA 8xAF | 59 | 58 | 56 | 54 |
6800 128 MB | 62 | 62 | 60 | 59 |
6800GT | 62 | 62 | 61 | 61 |
6800GT 4xAA 8xAF | 61 | 60 | 58 | 54 |
Pretty impressive, we are using a new high quality timedemo that is extremely intensive and hard on the videocards, it will bring even these high-end cards to their knees. Unfortunately I am seeing some CPU limitation here so it's best to look at 1600x1200. Judging from the results you'll play an absolutely fantastic game of Unreal with all bells and whistles turned on, even in the highest resolution. Also have a look at the results when we enable 4 levels of AA and 8x AF, not a problem !