DX12: FCAT Frame Experience Analysis Hitman 2016
Hitman 2016 Frame Experience Analysis
Above, the percentile chart of the 31 seconds gaming @ 2560x1440, this is the intro run of the integrated benchmark. Here we plot FPS and place it in relation to percentiles.
- GTX 1080 - 50% of the time measured frames is doing roughly 95 FPS, so that is the average framerate (higher = better).
Once we move and plot the frame-time analysis, we cannot detect a significant glitch or stutter in frametime scaling (chart wise) that is extremely significant or long-lasting. Each square step above is a scene change indicating a higher/lower framerate
For those that do not understand what you are looking at, the above is a game-time scene recorded for 30 seconds. With this chart, lower = better. Huge spikes above 40 ms to 50 ms can be considered a problem like a stutter or indicate a low framerate. These are impressive results, BTW this is DirectX 12 enabled.
And combined, the GTX 1080 and the R9 Fury from AMD in the 31 seconds run. Both cards perform excellently really, albeit we did see two stutters with the Fury, which you can clearly see in the plot. Hitman is continuously loading stuff in the background though, even during the benchmark run.