MSI B350M Gaming Pro review

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Performance Integrated GPU - DOTA 2

Performance Integrated GPU - DOTA 2 (DX11)

We'll start with a massive online multiplayer game at 1920x1080, our choice is DOTA 2. While the majority of the time players might be running around alone, slaying creeps and heroes alike, the worst-case scenario in a game of Dota 2 usually is a large-scale team fight. This fight pushes the CPU and GPU to the maximum: Massive amounts of hero models, hats, particles and spells flying around and dropping the framerate.


Settings

Our settings, we use mainly medium quality, but go full throttle on render quality + enabled HQ water and grass.

We also apply in the .cfg file:

cl_showfps 2
fps_max 0 //Dota 2 defaults to a 120 fps cap, this gets rid of that
dota_spectator_mode 0
dota_spectator_hero_index 7
host_timescale 0.15
timedemo_start 58200
timedemo_end 59000

We use a sufficient demo file proved to match 3061101068, is it the first game of the BO5 Grand Finals of Elimination Mode 3.0 between Evil Geniuses and DC (formerly Onyx). There are heavier workloads available but this is a very intense scene and since EM3 was a Moonduck tournament there’s zero harm using it. We render the DX11 renderer.


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