Inno3D GeForce 6600 GT (PCX) Review

Graphics cards 1049 Page 13 of 16 Published by

teaser

Page 13

Benchmarks at Guru3D.com

Halo: Combat Evolved
Those of you who haven't heard about HALO raise your hands please. You?! What do you mean you haven't heard about it?! Oh you're still gaming on a Dreamcast; daddy is a game reviewer, you say, and can't afford to buy you anything? Oh well, I guess we can let this one slide.

HALO was probably the biggest and certainly the most prominent launch title for Microsoft's Xbox console. You also probably know that Bungie actually originally intended to publish the game on the PC, but were kindly asked to change their minds, well... bought by MS and helped the birth of the Xbox. After two years of waiting, PC gamers can finally sink their teeth into the PC version of the game.

In Halo, you don the armor of the Master Chief; a war-hardened soldier that only comes out when the going gets really tough. The Earth is at war with a mysterious race called the Covenant and as the game opens, a Halcyon-class cruiser from Earth, the Pillar of Autumn, has dropped out of warp badly damaged. Worse yet, the Autumn is being pursued by a Covenant fleet. The Master Chief is given the mandate to get the ships main computer construct, Cortana, away from the cruiser as the captain crashes the battered Pillar of Autumn on a strange ring-shaped object (later to be known as Halo). You must get Cortana off of the Autumn and then keep yourself alive long enough figure out what secrets Halo hides.

Bungie decided to upgrade the engine in the PC version to support Pixel Shader 2.0 effects instead of the Pixel Shader 1.1 effects found on the Xbox version. This is noticeable in better shinier armor, better water effects and better looking grass. To run Halo on the PC requires a pretty high end system. The game's use of Pixel Shader 2.0 caused a lot of disbelief/disappointment for Nvidia GeForce FX owners, Series 6 has corrected that bigtime though.

Halo 800x600 1024x768 1280x1024 1600x1200
5750PCX 29 26 18 14
x600 41 34 23 16
6600 128 MB 47 44 31 20
6600 256 MB 50 48 33 24
6600GT reference 65 65 50 37
6600GT 128MB 68 68 49 37
6600GT 128MB Inno3D 68 68 49 38
6600GT 128MB Inno3D OC 69 69 53 42
6600GT 128MB Inno3D 8xAF 61 61 44 34
6800GT 82 80 62 52

Absolute power here, the 6600 GT chews up this game easily at 1024x768. FYI: we forced the Pixel Shader 2.0 codepath for these benchmarks.

Splinter Cell Benchmarks at Guru3D.com

Share this content
Twitter Facebook Reddit WhatsApp Email Print