Inno3D GeForce 6600 GT (PCX) Review

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Benchmarks at Guru3D.com

Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 didn't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this.

Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.

Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them.

What we customized for Unreal Tournament 2004 was the configuration, which is now set at the highest possible image quality. Next to that we recorded a really ridiculously-intensive-on-the-system time demo. The results then are compiled to an average, which is you average framerate. Again with default settings the framerate on your home machine would be somewhat higher as we go for the best possible settings available.

 

UT2004 800x600 1024x768 1280x1024 1600x1200
5750PCX 40 38 34 27
x600 39 39 38 33
6600 128 MB 47 47 44 39
6600 256 MB 48 47 45 41
6600GT Reference 48 48 47 46
6600GT 128 MB Gigabyte 48 48 47 46
6600GT 128MB Inno3D 48 47 47 46
6600GT 128MB Inno3D OC 48 48 47 47
6600GT 128MB Inno3D 4xAA 8xAF 46 45 42 34
6800GT 48 48 48 48

That's still appealingly impressive, as stated above we are using a new high quality intensive CPU timedemo that will bring even high-end cards on it's knees. It's not quite representable for how you play at home as your framerate would be higher. It's in reality displaying some very nasty CPU limitation here, yes even with a 3.6 GHz Pentium 4 processor. But looking at future testing this is the path we need to follow.

Judging from the results you'll still play a fantastic game of Unreal with all bells and whistles turned on, even in the highest resolution and even with AA and AF enabled.

Splinter Cell Benchmarks at Guru3D.com

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