Splinter Cell 3 - Chaos Theory
Sam Fisher returns for his third installment. Splinter Cell: Chaos Theory, the third game in the acclaimed Splinter Cell series, manages to improve the games visuals, make the gameplay a bit more nonlinear and adds some new gameplay modes to the already exhaustive Splinter Cell brand. Anyone who has seen Chaos Theory in action can attest to its visual masterpiece. Dynamic lighting is back in a big way. No longer are shadows blobby, elongated representations of the characters. Now we have shadows that are detailed and exact.
Another of the biggest renovations of the graphics is the amazing use of bump and normal mapping. Now when you are sulking around in the shadows of espionage Sam actually has a recognizable face, with expressions and features that look real. Rather than the flat textured faces we have seen in the games previous.
The game is so darn good.
Splinter Cell 3 has been out for a while now and we recently recorded a timedemo. Finally we have a title that can utilize and stress a high-end graphics card.
Even after a year SplinterCell 3 is rough on pretty much any videocard, that's why I love it ! Again we can play this game up-to 1920x1200 pretty darn fine.
3DMark 06 Business Edition
Literally millions and millions benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.
The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.
In 3Dmark06 we push a score of 5465; which really is a pretty nice score for the money. I prefer to measure game framerates though, let's continue with that shall we ?