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DX11: Battlefield 3

DX11: Battlefield 3

One of the biggest game releases of 2011 was Battlefield 3, a combat immersive game that blew us from our socks. We'll take this title and have a look at DX11 performance with the newest graphics cards. We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:

Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.

With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely bring back a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.

All test runs have enabled:

  • DX11
  • Ultra mode
  • 4xMSAAAA enabled
  • 16x AF enabled
  • HBAO enabled
  • Level: Operation Swordbreaker


We test at Ultra quality mode, should your graphics card have severe issues running in this configuration, by all means, select a lower quality level or disable MSAA, 4xA MSAA will cost you almost a third to half your frame-rate. 


Our Battlefield 3 DirectX 11 benchmark run; here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There are levels that are a tiny bit more stringent, there are levels and sections way more easy. We think this level is the best representation of the game engine though.

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