Ghost Recon: Wildlands PC graphics performance benchmark review

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Image quality settings and benchmark system

Image quality settings and benchmark system

For this game we use a frametime run with Very high image quality settings, we'll show you some additional resutls at Ultra as well. We will test a good number of cards in this D3D11 compatible title performance wise. Games typically should be able to run in the 40 FPS range combined with your monitor resolution. From there on-wards you can enable/disable things if you need-more performance or demand even better game rendering quality. 





There's a lot of features you can configure, we recommend you to stick to Very HIGH and leave it at that. Once you do fool around with settings we find it funny to see that to the right a 
preview of the settings shows, which shows the effect of changing the respective setting's value.

Ghostlands is an Nvidia Gameworks optimized title, all these NV functions however work fine with Radeon cards. We did however shy away from them for a more objective comparison so we use Very high' preset (inclusief SSBC and TAA). However more specific gameworks enhanced features like Turf FX, HBAO, and Godrays have been disabled.

Some good features to play with :

  • Resolution Scaling: Change internal rendering resolution; 1.0 means "native". When you select 1.5, the game will render internally at Ultra HD. 
  • V-Sync can be turned off; an FPS cap is optional (up to 144 FPS). 
  • Extended Field of View: The FOV can double up from the default setting.
  • Anti-Aliasing: This is a shader-based AA method, not MSAA.
  • Turf effects: A technology from   NVIDIA Gameworks that enables high-performance vegetation rendering with merely a small performance impact. Sself-shadowed grass reacts with objects in the scene or wind effects. 

The graphics cards tested

In this review we'll test the following cards at the best PC experience, a maxed out quality mode (Very high wherever possible) with VSYNC OFF. The graphics cards used in this test: 

  • Geforce GTX 1050 (2GB)
  • Geforce GTX 1050 Ti (4GB)
  • GeForce GTX 1060 (6GB)
  • GeForce GTX 1070 
  • GeForce GTX 1080 
  • GeForce GTX 980
  • GeForce GTX 980 Ti
  • GeForce GTX 970
  • NVIDIA Titan X (Pascal)
  • Radeon R9 390
  • Radeon R9 390X (8GB)
  • Radeon R9 Fury
  • Radeon R9 Fury X
  • Radeon R9 Nano
  • Radeon RX 460 (2GB)
  • Radeon RX 470 (4GB)
  • Radeon RX 480 (8GB)



Our test system is based on the eight-core Intel Core i7-5960X Extreme Edition with Haswell-E based setup on the X99 chipset platform. This setup is running tweaked at 4.30 GHz. Next to that we have energy saving functions disabled for this motherboard and processor (to ensure consistent benchmark results). We use Windows 10 all patched up. Each card runs on the same PC with the same operating system clone.

The drivers are:

  • GeForce cards use the latest 378.66 WHQL driver (download drivers).
  • Radeon graphics cards we used the latest AMD Radeon Crimson 17.3.1 Driver (download drivers). 
Our test PC was outfitted with this heavy setup to prevent and remove CPU bottlenecks that could influence high-end graphics card GPU scores. Let's head on-wards to the next page where we'll look at some screenshots and then start measure several monitor resolutions in terms of relative performance versus quality settings.

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