GeForce GTX 295 single PCB review

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VGA performance: Crysis WARHEAD (DX10)

Crysis WARHEAD

As in last year's game, expect to encounter dense jungle environments, barren ice fields, Korean soldiers and plenty of flying aliens. There's no denying that this is more of the same, except here it's a more tightly woven experience with a little less freedom to explore.

With a top-end PC (although Warhead has supposedly benefited from an improved game engine, you'll still need a fairly beefy system) rest assured, developer Crytek has enhanced more than just the graphics engine.

Vehicles are more fun to drive, firefights are more intense and focused, and aliens do more than just float around you. More emphasis on the open-ended environments would have been welcome, but a more exciting (though shorter) campaign, a new multiplayer mode, and a whole bunch of new maps make Crysis Warhead an excellent expansion to one of last year's best shooters.

Crysis Warhead has good looks. As mentioned before, the game looks better than Crysis, and it runs better too. Our test machine that struggled a bit to run the original at high settings ran Warhead smoothly with the same settings. Yet as much as you may have heard about Crysis' technical prowess, you'll still be impressed when you feast your eyes on the swaying vegetation, surging water, and expressive animations. Outstanding graphics. Couldn't say more here.

We up the ante a little more by enabling DX10.

  • Level Ambush
  • Codepath DX10
  • Anti-Aliasing 2x MSAA
  • In game Quality mode Gamer

Crysis WarHEAD is a title that really digs graphics cards with a lot of memory and raw computing power, and that shows alright, both the GTX 295 cards show really awesome performance where any other graphics card would struggle and choke.

Here we see that a tad better, we can actually play the game in its full glory up-to 1920x1200. Perhaps if we overclock the GTX 295 single PCB, we can achieve playable frame rates at 2560x1600. You know what, we'll try that out in our overclocking segment of this article later on.

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