GeForce 6600 GT AGP8x (reference) preview

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Page 10 - Splinter Cell

Splinter CellFirst in our benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting tateaser-splintercell.jpgsk, but the levels are varied, filled with appropriate objects, and designed so that you usually dont have to choose between too many paths. It wouldve been great if you couldve had several points of entrance and that way get a lot more replay-value. Sam and the rest of the characters do look terrific, with high polygon models and both crisp and appropriate looking textures. What really separates Splinter Cell from most recent action games is the use of shadows. Splinter Cell uses the Unreal engine, which weve seen in several great looking games the past months, but UbiSoft also added improved lighting. By using real-time cast shadows, lightmaps, etc, this title gives you some of the best looking shadows to date.

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.

You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.

You are Sam Fisher.

You are a Splinter Cell.

Splinter Cell is a DirectX 8/9 title and can handle Pixel Shaders if your card supports it. The downside of this nice piece of software is that it has different modes for different classes of hardware. We designed a configuration that is nearly the same for all graphics cards, however any low-end graphics card that does not support Pixel Shaders will reproduce a slightly different score. Secondly Splinter Cell has two shadowing techniques, Projector and Buffer mode. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models (excluding the GeForce 3 series) only. With that in mind, this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemo's. We made one ourselves that stresses the fillrate of a graphics card and will utilize the CPU very little.

Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.

 

Splinter Cell 1.2b 800x600 1024x768 1280x1024 1600x1200
6600GT AGP 8xAF OPT OFF 60 52 39 32
6600GT AGP 16xAF OPT OFF 59 51 38 32
6600GT AGP 16xAF OPT ON 60 52 39 33
6600GT AGP 62 54 40 34
6600GT AGP OC 72 63 47 40
5750PCX 18 16 14 12
6600 128 MB 36 31 22 19
6600 256 MB 39 34 24 21
x600 39 34 27 22
6600GT Reference 64 56 41 35
6600GT 128MB 64 56 42 35
6800GT 86 81 65 55

Let's start off with an explanation on how to look at the results as well, you'll definitely need it. Now this is where it can get confusing:

ANY graphics card that states AGP in it is actually the card tested today, the GeForce 6600GT AGP. When you see things like 4xAA and/or 8xAF then we enabled some extra image quality settings like Anisotropic filtering and/or Antialiasing (AA). The only optimization at default enabled is Trilinear filtering for all graphics cards.

6600GT AGP is our default test run, this is the result you need to look at when comparing to the other graphics cards!

AGP 16xAF OPT ON means the card is tested with 16 levels of Anisotropic Filtering enabled with all driver optimizations enabled. When you read OFF, well take a good guess bro.

6600GT AGP OC means the card was overclocked to 553 MHz for the core and 1.1 GHz for its memory!

6600GT 128 MB is a Gigabyte card tested last week. This is the card you should be comparing the AGP version to.

6600 256MB is a previously tested Galaxy card. x600 of course refers to the Radeon x600 we recently tested. 5750PCX is the GeForce PCI Express version of model 5700 and when you see 6600GT or 6800GT... well, you can guess.

All cards in this review except the 6600 GT AGP we are testing today are PCI-Express graphics cards.

Keep in mind, the higher a graphics card will go in resolution, the harder it'll be for it to render decent framerates.

image1-splintercell.jpg

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