Galaxy GeForce 7600 GS 256MB

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Serious Sam 2

March 2001, developer Croteam released the original Serious Sam for the PC and pretty much made other standard first person shooters look like they were in neutral. The game, along with its stand alone follow up The Second Encounter, had an impressive graphics engine, huge outdoor environments, some wacky weapons, a fun co-op mode, and most importantly some of the numerous and strangest enemies in FPS history. When players first saw the headless bomb filled suicide attacker charging at them full blast with a blood curdling scream, they knew that this game was something special.
 

Four and a half years later, Croteam's turn return to the plate with Serious Sam 2 and while it's basic gameplay hasn't changed it has enough new features to make it a fun and solid follow up to the original. The graphics are also greatly improved. Like the first, there is a story in Serious Sam 2 (there are even some extended cut scenes that pull the story forward) but you can pretty much ignore this aspect. It's all about "Serious" Sam Stone going from point A to point B and blowing up everything that gets in his way.

Constantly flaunting a huge draw distance, extensive foliage, many impressive lighting effects such as refraction and even HDR, plus more than solid framerates, the Serious Engine 2 looks like a real beast.

S

o this is not the kind of game that I like but hey ..when I heard that the game supports HDR I ran to the store though ! In the above chart you can see the results with HDR enabled and 16 levels of anisotropic filtering enabled. This actually is my preferred personal IQ setting for pretty much all games.

You'll notice throughout this review that both the 7600 GS from Galaxy, 7600 GT and the Radeon 1800 GTO are very competitive with each other. Anyway, 48 FPS at 19x12 .. I arrest my case.

Splinter Cell
First in our benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting task, but the levels are varied, filled with appropriate objects, and designed so that you usually dont have to choose between too many paths. It wouldve been great if you couldve had several points of entrance and that way get a lot more replay-value. Sam and the rest of the characters do look terrific, with high polygon models and both crisp and appropriate looking textures. What really separates Splinter Cell from most recent action games is the use of shadows. Splinter Cell uses the Unreal engine, which weve seen in several great looking games the past months, but UbiSoft also added improved lighting. By using real-time cast shadows, lightmaps, etc, this title gives you some of the best looking shadows to date.

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.

You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.

You are Sam Fisher.

You are a Splinter Cell.

Splinter Cell is a DirectX 8/9 title and can handle a nice set of Shaders. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models (excluding the GeForce 3 series) only. With that in mind, this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemo's. We made one ourselves that stresses the fillrate of a graphics card and will utilize the CPU very little.

Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.

 

You are looking at the score measured in an average framerate. "50" would equal the average performance at 50 rendered 3D frames per second. Remember that our minimum is 30 and we consider 60 or above optimal.

The cards that have been tested are of course high-end products. All those cards were tested on an AMD 64 FX-57 based PC with PCI-Express interface which is the fastest CPU right now for gaming (yes faster than a FX-60 dual core CPU). Obviously you need to focus on the performance.

Although it was the the first release of the batch, I find Splinter Cell to be an excellent piece of software to test the graphics card's capability. The results above are with 16 levels of Anisotropic Filtering enabled. Look how competitive both the 7600GS, 7600GT & X1800 GTO are against each other here.

Bare in mind that Galaxy's 7600 GS is the cheapest 256MB card here.

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