11 - Game performance: Crysis | Power Consumption
With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.
Image Quality setting:
- 0x Anti Aliasing
- 16x anisotropic filtering
To clear up some confusion, we've recently received some emails regarding this. We do not use the Crysis demo, we use the full game (version 1.2) in combo with FRAPS to measure performance.
Again in Crysis we really can't spot any difference. Though with Crysis it's more of a GPU bottleneck. It's the most requested gaming title though, so we felt we just had to include it.
Alright then, let's monitor something besides performance... power consumption.
Power consumption is measures with the four CPU cores maxed out and the GPU doing nothing. This is where we measure load at the processor(s) and memory and RAM. FYI we use Prime95 for this test. Overall very normal results.
Mind you that the PCs tested this ay have all power consumption settings disabled due to the way we test. When enabled the processors for example will switch back towards 1600 MHz when the system is in idle, voltages will be lowered and so on.