Performance Integrated GPU - DOTA 2
Performance Integrated GPU - DOTA 2 (DX11)
We'll start with a massive online multiplayer game at 1920x1080, our choice is DOTA 2. While the majority of the time players might be running around alone, slaying creeps and heroes alike, the worst-case scenario in a game of Dota 2 usually is a large-scale team fight. This fight pushes the CPU and GPU to the maximum: Massive amounts of hero models, hats, particles and spells flying around and dropping the framerate.
Our settings, we use mainly medium quality, but go full throttle on render quality + enabled HQ water and grass.
We also apply in the .cfg file:
fps_max 0 //Dota 2 defaults to a 120 fps cap, this gets rid of that
We use a publicly available demo file in the Grand Finals of Elimination Mode 3.0, a match Evil Geniuses and DC (formerly Onyx). We use the DX11 renderer.