Albatron Medusa GeForce4 Ti 4800SE

Graphics cards 1049 Page 9 of 20 Published by

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Performance - Unreal 2003

 imageview.php?image=100Unreal 2003The Unreal Tournament 2003 benchmark is much more modern than Quake III, this is not the Unreal 2003 performance test as used by some other websites, contrary to that, it's based on the demo.

Since the Unreal Tournament 2003 demo is finally out, and available for a free download. You can get it at just about any file download site (link). Be prepared to download 100MB of data though. 

One nice little addition to UT2003 demo is that it has a built-in benchmark utility.  You can find the benchmark in the system subdirectory for the game after it installs.  The file is appropriately named 'benchmark.exe'.  Run this file, select the resolution you want to benchmark, and it will go through 4 different demos, 2 are "flyby" and 2 are "botmatch" demos.  The flyby demos give you an idea of how high frame rates would be without bots, while the botmatch demos give you an idea of what kind of fps you can expect while actually playing the game. The benchmark actually leverages more cpu and graphics intensive technologies that the engine is capable of.

 

Unreal Tournament 2003

1024x768

1280x1024

1600x1200

GeForce4 MX 440

71

47

32

Radeon 9000 Pro

79

51

28

GeForce3 Ti 500

98

67

45

GeForce4 Ti 4200 64 MB

117

86

55

Albatron Ti 4800 SE

138

106

72

Albatron Ti 4800 SE 3000+

154

108

72

Radeon 9500 Pro

143

113

75

GeForce4 Ti 4600

139

113

78

Radeon 9700

151

132

94

Radeon 9700 Pro

152

141

108

Radeon 9700 Pro 4xAA 8xAF

110

73

30

GeForce FX 5800 Ultra

140

138

123

GeForce FX 5800 Ultra 4xAA 8xAF

108

71

28

Score is in Frames per Second, the higher the better.

As you can see I took a somewhat different approach on benchmarking in this review. As you can see the product positions itself right where it should be, between the Ti 4200 and 4600 and in the range of Radeon 9500 Pro. Does AGP8x matter over 4x with this product ? The answer should be: marginal, very hard to measure.

You'll also notice the inclusion of Albatron Ti 4800 SE 3000+, an Athlon XP 3000+ press sample from AMD came in this week and I wanted to see the behaviour of the graphics card with such a processor. As you can see, in the lower resolutions it will gain performance while in the highest resolutions it'll remain the same. Why you ask ? Simple, the graphics card is maxed out. It can't calculate any faster even if you threw it on a 10 GHz Pentium 4.

We'll look at cumulative behavior of the graphics card for performance settings like Anti Aliasing (AA) and Anisotropic Filtering (AF) in a later part of this article.

imageview.php?image=101

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