Upcoming DICE Battlefield V patch would get NVIDIA RTX 50% performance gains

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Denial:

Because both of you are too lazy to read the article I linked: These are all optimizations in this patch and none of them include "turning things off" in fact I bolded where they mentioned quality gains. There is a slight loss from the hybrid system but it shouldn't be noticeable.
I'm not sure what you're arguing here. I was addressing a specific: "culling". You called it a "downgrade" and I disagree and said why.
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In other words they made a light version of RTX to help with the fps?
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RzrTrek:

In other words they made a light version of RTX to help with the fps?
basically, nvidia's version of "Optimizations" RTX is still disapointing to me, still very far from anywhere close to being full scene ray tracing like in the Star Wars demo they like to advertise. reflective puddles, or absurdly relfective WWII cars doesn't cut for me. AMD is taking the right 'wait and see" approach imho.
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HeavyHemi:

I'm not sure what you're arguing here. I was addressing a specific: "culling". You called it a "downgrade" and I disagree and said why.
I called it a downgrade because I didn't think you were referring to Z-Culling - since that doesn't impact image quality - but the Hybrid March System they are implementing to increase performance here does.
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Sometimes when I read these comments I just want to claw my eyes out.
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With this patch coming so soon, I don't get why Dice and Nvidia rushed out the first RTX patch. If this had been the first patch, people would talk about it performing ok and without any debate about downgrades.
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Yxskaft:

With this patch coming so soon, I don't get why Dice and Nvidia rushed out the first RTX patch. If this had been the first patch, people would talk about it performing ok and without any debate about downgrades.
Probably because equally as many people were crying about lack of RTX on their $1200 cards. It's basically a catch-22 - who knows what would have played out better.
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holler:

basically, nvidia's version of "Optimizations" RTX is still disapointing to me, still very far from anywhere close to being full scene ray tracing like in the Star Wars demo they like to advertise. reflective puddles, or absurdly relfective WWII cars doesn't cut for me. AMD is taking the right 'wait and see" approach imho.
Ha, im going to be "that guy" and laugh at that, amd taking the right wait and see approach, i dont believe that for one sec, there just stalling cause they always play catch up to nvidia, always, and this time they prob need more time to figure out how to copy what nvidia have done yet again and add rtx to there cards at some point
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nizzen:

Nice! Waiting for DX 12 sli too, so I can benefit my 2x 2080ti in DX12, and not just DX 11. 180-230+ fps in BF V in 3440x1440 DX11 Ultrasettings 🙂
Hello. i also do have 2 RTX2080tis but sli doesnt work for me in BFV i get 40 fps with 2 cards .....totally broken please help me get the, working !
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Heiz:

Hello. i also do have 2 RTX2080tis but sli doesnt work for me in BFV i get 40 fps with 2 cards .....totally broken please help me get the, working !
It is not supported, and whether it ever will be is up in the air. The only public comment that has been made is 'we are working on it' and there is no way of knowing whether that means DX11, DX12 or both. Keep in mind that they never bothered to implement SLI in DX12 for either BF1 or Battlefront 2.
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JOHN30011887:

...and this time they prob need more time to figure out how to copy what nvidia have done yet again and add rtx to there cards at some point
DXR, they'll add DXR support to their hardware. RTX is nVidia's implementation of DXR.
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Undying:

Who is expecting some downgrades?
I've never known a time when nVidia hasn't "downgraded" its image quality to wring out more frame rates. nVidia is a frame-rate benchmark-oriented company, where image quality has always come in 2nd-place (whereas ATI, now AMD, puts the emphasis on Image Quality). What they'll be doing is less "real time ray tracing" *cough*, such as it is, to move the frame-rates up. Look at that nVidia frame on the news page--nothing in it is being "ray traced"--but to make it appear differently--nVidia has darkened the face of the building in the "RTX off" frame so that in the "RTX on" frame the building face appears much brighter! It's so phony it sets my teeth on edge...Grrrr.
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nizzen:

Nice! Waiting for DX 12 sli too, so I can benefit my 2x 2080ti in DX12, and not just DX 11. 180-230+ fps in BF V in 3440x1440 DX11 Ultrasettings 🙂
Wow, with a 2400$ GPU setup. Brilliant LOL
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robintson:

Sure. Let's cut the Raytracing around half in games, just because it's too much for any present graphics card to handle it (2080 Ti included) and let's get that same amount of performance gain. Raaytracing is very nice evolution of graphics from Nvidia, unfortunately the graphic cards today are not ready for it, maybe only up to 1080p gaming!
It's still miles better than rasterization with tones of fake cube maps lighting.
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UnrealGaming:

In that video, you can already see noticeably less things being reflected in the patched version https://i.imgur.com/EEYVkDP.png
On the left side you can actually see fire rendered in front of the vehicle, where it shouldn't be visible. It's not downgrade. It's a bugfix.
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I don't have the game, but is that scene 100% scripted and an apples to apples comparisons? I used to be against downgrades as i didn't care that i could only run the game at 720/10 as that would not be the case in the future, but after years of people whining about performance and optimisation i have been beaten into submission by those happy with mediocrity.
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Denial:

AFAIK they aren't doing any additional culling of rays aside from what's already in. They talk about culling in that article but that's already part of the quality slider. But yeah - if they are doing additional culling it's downgrading. Personally I don't care if they downgrade the reflections as long as it's truly reflecting the scene and is relatively unnoticeable. I mean the game has particle leaves spawning out of random terrain that if you stop and look at it, it's terrible looking - but in motion, jumping around and blowing people up with random leaves everywhere - it pretty looks cool. Same thing for reflections - I don't care if I pause a video and notice like some previous reflection looks slightly worse as long as the plane crashing through the air down on my head is rendered in the puddle complete with fire and smoke. Either way I'm not spending $1200 on a 2080Ti so downgrade or upgrade away. I won't notice lol
I'm not spending $1200 on a 2080Ti myself , wish i would have bought more than one new Gigabyte oc 1080Ti for $629. ✔ back early September / eBay $900.0 new now
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JOHN30011887:

Ha, im going to be "that guy" and laugh at that, amd taking the right wait and see approach, i dont believe that for one sec, there just stalling cause they always play catch up to nvidia, always, and this time they prob need more time to figure out how to copy what nvidia have done yet again and add rtx to there cards at some point
All amd would need to do is bring their real time ray tracing from pro line to gaming line. But alas it would make little sense at the moment as Nvidia proved doing only reflections is really taxing now bring shadows and GI and we are in even worse situation.
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Undying:

Was expecting some shady practices like reducing the quality. Lets wait and see.
lol same here.
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Ryu5uzaku:

All amd would need to do is bring their real time ray tracing from pro line to gaming line. But alas it would make little sense at the moment as Nvidia proved doing only reflections is really taxing now bring shadows and GI and we are in even worse situation.
AMD's realtime raytracing is not "realtime"