Unity Engine 2017.1 has been released
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SirDremor
Looks awesome!
10000 times better than Unreal engine!
RealNC
The engine of choice for GPU-hogging games. Someone please kill this thing.
iNfAm0uS
Glidefan
Moderator
RealNC
Glidefan
Moderator
Dreamfall was developed on Unity 4, 3 gens back. And yeah Version 4 was... not that good for desktop to say the least. Ubisoft did something with 5 but that was more of experiemental. Wasteland 2 was good, Ghost of a Tale looks very good, Sniperclips on the Switch, Inside, that PS4 VR game ... "I expect you to die" i think? Was gonna mention Superhot... Also, a game that you keep dieing and each time you watch the scene again you see more and more and you have to uncover who the killer is... can't remember the name.
iNfAm0uS
Escape From Tarkov, P.A.M.E.L.A (game was buggy as **** when it first came out. Now it seems to be doing well), Firewatch, Planet Nomads, The Forest, Rust, Osiris: New Dawn, Project Wight (I really think this is going to be a AAA title because it is being developed by ex-battlefield developers). I've seen another two fantasy titles that are currently in progress and it looks really good. If you think it lacks in performance, then you are definitely doing something wrong or really dumb.
There is another game that received a lot of praise and that was Ori And The Blind Forest. If it has 10/10 as a rating from 20,473 reviewers on Steam, it definitely earns the title of AAA. Not many AAA titles with large teams could accomplish that.
coth
Glidefan
Moderator
slick3
Question is...
...now what?
XenthorX
iNfAm0uS
Glidefan
Moderator
@iNfAm0uS, i think XenthroX was simply talking about the tool chain and the way you build the whole thing, not the overall quality of his project vs the game you mentioned.
In the end it's down to what tool you or your team knows.
I was thinking of learning Unreal, but that meant that i'd stop doing what i was, tell to the one paying "yeah you know i'm teaching my self a new engine" instead of using what i know and actually does what i need. Sometimes it's just how much time you have.
Even in a Unity convention i went to, there was a games designer using Unreal that said "I prefer Unreal for making games, he prefers Unity to makes animations and films."
iNfAm0uS
XenthorX
I've used both in the past really. Unity has a really fast learning curve, but the number of tools from character rigging to in-engine cloth painting and IK-spline solving. The number of Unreal engine feature is insane and unmatched.
The fact that anyone can contribute to the engine tells a lot. There were around 100 user contributions added to last engine version update.
Fox2232
Glidefan
Moderator
The way i see it, is that Unreal was made from the ground up aimed at high end machines, the day it came out. Unity for less capable hardware.
And now the two are trying to go the opposite way. Unreal is trickling down to mobile, and Unity trickling ... upwards.