Tomb Raider PC - TressFX will be fully playable

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Nerf the graphics so everyone can play Ultra! :wanker:
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I still have fate in Crystal Dynamics team. Unlike Arkham City (Rocksteady Studios), I will never ever pre-order or day one purchase any game from them ever again. 🙂
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Right when people probably would have finished the game. :leave:
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Plays well and looks great, so many comments about it coming too late LOL, you fellas must run through your games, second playthrough is always best anyways, not that i've personallly even really started much with this game.
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Not me personally, I'm usually slow as. But I generally get the good ones release day, so I'm about 25% through this titty bouncin adventure so far. Good game! :giggle2: better than I expected actually.
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Nice! 2x ssaa with sweetfx LumaSharpen @ 1.00 and high quality texture filtering is the way to go, runs nicely and looks pretty incredible really. I've said this in the other thread but it just looks so good haha, especially indoor areas, caves and at night. :thumbup:
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A new patch out on steam for it but the flickering Uberhair is still there for me but the benchmark now gives much higher lowest fps in the 50s. The trouble with this game is its short I had a ball playing it but its short so when a feature like the Uberhair is unplayable its a great shame because now ive finished the game. AMD created the feature and its just a great shame it doeasnt work on my AMD cards lol. It should of worked from day 1 seeing as it only takes a day to complete the game.
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I'm about 25% through this titty bouncin adventure so far. Good game! :giggle2: better than I expected actually.
Yes^ Me to...Good game, Good storyline....Really fun......
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I had no issues with TressFX at launch, it ran like butter. It only struggled a little bit when the hair is moving all over the place.
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TressFX is awesome. Makes the whole gameplay experience a lot better.
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I like it thus far, no issue with my AMD GPU rigs, and the little I'd played of it on my FX8350 + 2x GTX670 rig was just a little buggy. The cutscene cinematics at the beginning was stuttery at best, but once you start playing as Lara, it was pretty smooth......@1080P at Ultimate preset.
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in my opinion it looks better in screenshots, but when i play, the hair movement is very weird, and there is a visible distance between hair and shoulders
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So does TressFX run on 5850?
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in my opinion it looks better in screenshots, but when i play, the hair movement is very weird, and there is a visible distance between hair and shoulders
They have lagely fix it on last patch ( jump to 0:55s ) http://www.youtube.com/watch?feature=player_embedded&v=BZ4Dri29yuc Still need some work.. but better ... ( i find now the front miss some animation )
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They have lagely fix it on last patch ( jump to 0:55s ) http://www.youtube.com/watch?feature=player_embedded&v=BZ4Dri29yuc Still need some work.. but better ... ( i find now the front miss some animation )
Yeah it's going to take a while before they learn how to adjust the properties to get the best result. I doubt it will ever be perfectly realistic because you want to to be over-exaggerated for effect but there is definitely a balance they need to hit. And yeah that video looks better than the original ones I seen. Still haven't gotten around to getting the game though =(
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Nerf the graphics so everyone can play Ultra! :wanker:
Then i think everyone will be happy, no matter how it looks just run it on Ultra.
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So does TressFX run on 5850?
Yes, it uses Directcompute and runs on every DX11 GPU.
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Yeah it's going to take a while before they learn how to adjust the properties to get the best result. I doubt it will ever be perfectly realistic because you want to to be over-exaggerated for effect but there is definitely a balance they need to hit. And yeah that video looks better than the original ones I seen. Still haven't gotten around to getting the game though =(
Addition to that, the performance needed.. we can imagine modifications in real time as wet hairs proprieties when the characters have fall in water. we can imagine sand, mood, blood who impact it etc... But all of this have a cost in term of simulation and computing... And for optimize it ( and when we see developpers dont have time for optimze enough the engine, asking that just for hairs it is a bit too much maybe ) If you do a cutscene or a movie, you can go as high you want, but in a game. it start to be hard if it run in real time, in real gameplay. So ofc, they will still miss some little things ( wet hairs when it rain, acting differently etc ).. Im totally sure it is possible to push TressFX as deep i can imagine it. But then again, if 85% of the render time is only for the hair when you play.. this will be impossible. But the technic can be applied at any games.. and certainly with more or less "hairs definition" depending the possibility. It can be including on cutscenes on FirstPersonshooters.. and somewhere too on other things of human hairs ( animal furs ofc, but too on different objects, surfaces ). With new consoles and 1080p.. at least we will maybe start got cutscenes who are not running with low resolutions on pc version where this technic can be used too lol .