Three New EA Titles to Support AMD's Mantle

Published by

Click here to post a comment for Three New EA Titles to Support AMD's Mantle on our message forum
https://forums.guru3d.com/data/avatars/m/115/115462.jpg
^ That's what I've understand from the little I read about DX12, that it will be very different from previous versions and more similar to Mantle. Time will tell I guess. 😀
https://forums.guru3d.com/data/avatars/m/235/235224.jpg
I don't really care for Mantle anymore, as in 1-2 years from now DX12 will be coming strong and that will be used by many, not just AMD hardware.
They should have just worked on their DX drivers to be honest, currently Nvidia+DX11 are outperforming AMD+Mantle in their own Star Swarm benchmark. Either way DX12 should be a pretty nice step forward. OpenGL already has low overhead and has been centre stage at Google I/O, hopefully we'll see more of a push in that direction too.
https://forums.guru3d.com/data/avatars/m/206/206288.jpg
Mantle, as mentioned has the benefit of only being available on a reasonably new amount of cards from one vendor, testing and optimising must be so much easier than with DX. Unfortunately resources are now being split between two api's and it makes you wonder if the DX version is suffering or if delaying the Mantle version is doing the api damage. PC port would be so much better if games were only developed for cards no older than one year or only tested for one vendor. Obviously this would never happen though as sales would be very low.
data/avatar/default/avatar31.webp
Not surprised. It was already in the Hardline beta, so I guess its pretty much built into the engine.
data/avatar/default/avatar40.webp
They should have just worked on their DX drivers to be honest, currently Nvidia+DX11 are outperforming AMD+Mantle in their own Star Swarm benchmark. Either way DX12 should be a pretty nice step forward. OpenGL already has low overhead and has been centre stage at Google I/O, hopefully we'll see more of a push in that direction too.
link? (independent testing)
data/avatar/default/avatar14.webp
I don't really care for Mantle anymore, as in 1-2 years from now DX12 will be coming strong and that will be used by many, not just AMD hardware.
DX12 is still at least 1,5 years away, and very few games will use it unless it's supported on Windows 7 as well. Heck, just look at how "popular" DX11.1 is.
https://forums.guru3d.com/data/avatars/m/235/235224.jpg
link? (independent testing)
There's a thread in the benchmark mayhem section: http://forums.guru3d.com/showthread.php?t=386188&page=5 Tj's 780 is scoring an avg 90fps, even my old 770 was in the 60's. @Yxskaft, key features in DX12 are supported by DX11 cards, XboxOne and with promises of decreasing development time. It'll catch on a lot faster.
data/avatar/default/avatar31.webp
No point in Mantle, periode. It's just for weak sauce AMD hardware that gets a decent boost. Highend hardware will not gain a shred of "speed" as all the benchmarks have already showed us.
Which is exactly why intel now want access to AMD's Mantle API. :backfire:
data/avatar/default/avatar04.webp
If people uses NVIDIA GamesWorks AMD cries, but if a company uses Mantle, then is ok
data/avatar/default/avatar11.webp
If people uses NVIDIA GamesWorks AMD cries, but if a company uses Mantle, then is ok
enough with this nonsense What nvidia is trying to do is get the software developers to use proprietary code, which is not accesible by competitors AMD and INTEL, that is meant to work with DX11 API. So far so good. Where they are wrong and AMD is absolutely right, is that they managed to put the competition in a situation where they are forced to compete for DX11 superiority but with the open access nature of DX11 API practically taken out of the equation. This turns what should have been a competition about GPU hardware and drivers into competition about developer influence. NVIDIA stated very clearly that although they may provide a source code license to developers that pay for it, that licence is for them only. This practically means that they cannot work together with AMD for optimisations because they are not allowed to share NVIDIA intellectual property. And, importantly, all this happens under the blanket of DX11 which is meant to be (and is perceived as being) GPU-vendor agnostic. That access to source code allows for far more efficient optimisation has been confirmed by all the software developers that have been asked. In fact, not even NVIDIA denied this. What they said was that it is not absolutely necessary to have access to the source code in order to do optimisations, which is true. What they didn't say was that having access to source code allows for orders of magnitude better optimisations than not having access. It would have been fair if NVIDIA let the developers write and optimise the games the way they usually do but paid them to put a GW add-on that would turn on some eye candy for users that have NVIDIA hardware. Which is more or less how PhysX works, you can turn it on and off at will. Instead, they pay them to incorporate GW deep into their game engine and in practice turning a DX11 into "NV-Mantle" that just happens to be compatible with other hardware. Although, it may not seem that there is anything fundamentally wrong with any of the individual actions that NVIDIA took, looking at the end result those actions produced it most certainly looks like unfair competition. NVIDIA should show their superiority by paying the developers to use their features as separate add-ons (or make their own "Mantle") not by paying developers to alter the nature of DX. Mantle on the other hand does not pretend to be "neutral" it is AMD intellectual property and AMD stated that they want to control the future of Mantle, which from a business point of view makes sense. It also makes sense that NVIDIA wants full control over GW, except they are trying to MAKE everyone use it whether they want to or not.
https://forums.guru3d.com/data/avatars/m/218/218710.jpg
Which is exactly why intel now want access to AMD's Mantle API. :backfire:
Yes offcourse, you think they don't want there HD 4xxxx and 5xxxx to get that extra oomph. AMD already announced that they would throw it to the public for dev purposes.
https://forums.guru3d.com/data/avatars/m/218/218710.jpg
Go away troll.
Constructive post win is win....
link? (independent testing)
Do you even read forums or do you just make comments to make people "google that for you"? Let's feed the troll: click me
https://forums.guru3d.com/data/avatars/m/99/99142.jpg
Constructive post win is win.... Do you even read forums or do you just make comments to make people "google that for you"? Let's feed the troll: click me
I'll just say that on my rig I get a very good fps boost running mantle in bf4. how's that?
https://forums.guru3d.com/data/avatars/m/218/218710.jpg
I'll just say that on my rig I get a very good fps boost running mantle in bf4. how's that?
Lower end AMD hw will get a bigger boost so it would make sense with your setup, although i am not sure (at this moment of writing) that your card even supports Mantle?..
https://forums.guru3d.com/data/avatars/m/99/99142.jpg
Lower end AMD hw will get a bigger boost so it would make sense with your setup, although i am not sure (at this moment of writing) that your card even supports Mantle?..
I will just disregard everything you say from now on. Thanks for not wasting my time by pretending to know what you're talking about.
https://forums.guru3d.com/data/avatars/m/237/237771.jpg
Lower end AMD hw will get a bigger boost so it would make sense with your setup, although i am not sure (at this moment of writing) that your card even supports Mantle?..
Since when is 7950 Crossfire lower end????????? Did I miss something? Guess you and I are both on low end hardware too.
https://forums.guru3d.com/data/avatars/m/248/248627.jpg
He probably doesnt know that u get a bigger boost with cf because mantle removes the cpu bottleneck. Btw u must have a very good 2500k to have it 4.5ghz@1.2v mine needs 1.35v same clock
https://forums.guru3d.com/data/avatars/m/216/216430.jpg
hmmmm is mantle faster? it seems to be a little faster with my 4930K and R9 290X.. and its not low end AMD..... I'm really nor for or against it, as long as it works... btw, interesting article 🙂
https://forums.guru3d.com/data/avatars/m/218/218710.jpg
I will just disregard everything you say from now on. Thanks for not wasting my time by pretending to know what you're talking about.
Good man, never asume something from someone who can't prove their statement. Dismissing everything a person say's is offcourse the complete opposite :eyes: There is a word missing in that sentence i see, it should have been: "Lower end AMD hw will get a bigger boost so it would NOT make sense with your setup, although i am not sure (at this moment of writing) that your card even supports Mantle?.." I know that the 7950 is rebranded to the R9 280, i thought i read somewhere that even thought both are the GCN, that the 7xxxx series was excluded from using mantle (that is why i said what i said earlier) Perhaps i should have been more clear on my suggestion of "Lower end" (not low end as suggested earlier) that i mean the CPU. All AMD cpu's are the bottleneck of the system, but i saw you have the 2500K@4,5 so there should be no real bottleneck. I now see that you have CF (i read over that part yesterday) so your cpu might be your bottleneck after all, so that could explain why you have experienced those gains you mentioned. I found this: BF4 driver/mantle issue?