Star Citizen developer says ray tracing "a massive headache"
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emperorsfist
Well, Star Citizen itself is a massive headache, so...
ViperAnaf
by the time this game is released it will be 3 more card generations in the future...
fantaskarsef
Uhm.. the very question of the user on the forums is questionable in terms of being meant for serious... Does RTX save you work... no, how should it? Basically reprogramming most of your lighting... 🙄
fOrTy_7
sverek
TheDeeGee
I think they got a headache trying count all the cash.
fantaskarsef
coth
SC will not support DXR because will not support DX12. And this is what was said about. It requires massive amount of code to support planned Vulkan and to support ray tracing, which is still not supported by Vulkan. So they will return to both later, as there are far more important things to do at the moment. So it stays DX11 for now.
JoeBlobers
Jespi
I mean, you don't need Star Citizen's developer, to realize, that you can't just make "ray tracing only" when, RTX owns how much? 0.1% of the market? " So in the end, devs had to make old way lights and in addition ray tracing = more work to do.
Caesar
Loobyluggs
""Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?""
Anyone, with this level of grammar, does not deserve a reply.
fantaskarsef
Silva
The game is already huge and they're under high pressure to deliver.
There's no way, unless Nvidia injects the needed money, they're going to develop a feature just for a small percentage of users that have the hardware that can't even run it at decent fps.
HardwareCaps
Wait this con-project still exists?
Denial
I would think RT implementation in SC would be significantly more difficult given how large the gameworld is. Like how do they even do the lighting on the surface of planets now? Where is the light being cast from? The sky or the actual star? At what point during the descent into the planet does that even change?
H83
JamesSneed
Nvidia is always pulling this s**t. There is a DX12 implementation of ray tracing, hell it even works on older Nvidia and AMD cards albeit performance is horrible. If Nvidia would simply stick to standards we wouldn't see these situations. The proprietary "things" worked for them in the past but those times are nearing an end. Once Intel is a proper 3rd GPU maker in 2020-2021 game developers wont code for proprietary anything.
Denial
EspHack
well it saves you work, but then you have to waste x10 that saved work time trying to replicate the effect using traditional methods for the other +90% of users