Star Citizen crowdfunding nears $35 million

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That trailer gives me goosebumps. It looks like AMD's Mantle will come in very handy displaying all that space combat goodness.
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It looks really good. I did see a couple things which i thought were weird though. The "enemy" fighters had Ailerons. I guess maybe that's for planetary maneuvering, maybe you can fly to a planet and maybe land on one. But in space there's no need, no air. Also the enemy fighters were aerodynamic, again, no air, not a problem. Definitely curious to see where this game goes though.
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They are adding tons of stuff, new ships, they offered several exclusive Sales... they are very good at marketing) Also the site was not always user-friendly... which caused me to pledge once... then buy another ship) I am not sure why - but I am also very thrilled with that game.
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"and even talk of incorporating citizenship rules such as paying tax." Really? Having no freedom in real life is not enough? Lets put a leash around their necks so that they feel right at home! Pathetic idea.
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watching curiously!!
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"and even talk of incorporating citizenship rules such as paying tax." Really? Having no freedom in real life is not enough? Lets put a leash around their necks so that they feel right at home! Pathetic idea.
Become Pirate, don't pay tax. (A lot of this stuff seems to be being asked for by a sect of people I like to call a "Bunch of anal retentive ********")
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"and even talk of incorporating citizenship rules such as paying tax." Really? Having no freedom in real life is not enough? Lets put a leash around their necks so that they feel right at home! Pathetic idea.
LOL they are trying to replicate a universe where the "safe" territory is controlled by a thinly veiled dictatorship, outside of the "safe" space is a lawless outer frontier element. Seeing as they are fleshing out the economy properly, tax is a part of the economy whichever way you look at it, so it's going to be there. Don't worry you won't need to go to a school of about economics before you can get ingame and enjoy getting shot by me.
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LOL they are trying to replicate a universe where the "safe" territory is controlled by a thinly veiled dictatorship, outside of the "safe" space is a lawless outer frontier element. Seeing as they are fleshing out the economy properly, tax is a part of the economy whichever way you look at it, so it's going to be there. Don't worry you won't need to go to a school of about economics before you can get ingame and enjoy getting shot by me.
Economics? How about replacing it with Ethics for once. Monkey see monkey do!
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SC is going to be in beta for the next 2 years.
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Become Pirate, don't pay tax. (A lot of this stuff seems to be being asked for by a sect of people I like to call a "Bunch of anal retentive ********")
Well of course and it will be interesting to see the ratio between the two but only if the game has 0 preference/bias as to which side each player has to take at any point of time. Still though, politics always find a way in into every crack of our society which is the point I was making.
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Economics? How about replacing it with Ethics for once. Monkey see monkey do!
there are no ethics in anarchy. Also, i'm really excited for this game and have reserved a package already. so i'm looking forward to it.
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I did see a couple things which i thought were weird though. The "enemy" fighters had Ailerons. I guess maybe that's for planetary maneuvering, maybe you can fly to a planet and maybe land on one. But in space there's no need, no air. Also the enemy fighters were aerodynamic, again, no air, not a problem.
Well, every space shooter/strategy/sim games have sounds. You're not going to nitpick that? =b
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Economics? How about replacing it with Ethics for once. Monkey see monkey do!
Economics can be modelled ingame. The Ethics part is up to the players. Who by and large are a pretty good cross section of general society. If the game didn't have politics or any normal rivalry/conflict it wouldn't be much fun. Too many carebears and anal retentives... Oh and I'm yet to see much in the way of Ethics being put to good use IRL let alone in games 😉
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Economics can be modelled ingame. The Ethics part is up to the players. Who by and large are a pretty good cross section of general society. If the game didn't have politics or any normal rivalry/conflict it wouldn't be much fun. Too many carebears and anal retentives... Oh and I'm yet to see much in the way of Ethics being put to good use IRL let alone in games 😉
Real life should have nothing to do with video games. Why the hell would I want to pay taxes in a video game?
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Yes I've got my eye on this, I left Eve online after playing that for 18 months, got bored of it in the end but I may well return to the space mmo with this title.
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It looks really good. I did see a couple things which i thought were weird though. The "enemy" fighters had Ailerons. I guess maybe that's for planetary maneuvering, maybe you can fly to a planet and maybe land on one. But in space there's no need, no air. Also the enemy fighters were aerodynamic, again, no air, not a problem. Definitely curious to see where this game goes though.
Well, the ships must be flyable in atmospheric situations. You must be able to land on planet.
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Well, the ships must be flyable in atmospheric situations. You must be able to land on planet.
From what I've read, there wont be any planetary landings. It's all set in space.
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Well, every space shooter/strategy/sim games have sounds. You're not going to nitpick that? =b
They do? I'm deaf. Ok not really, but you can still hear the sounds of your own ship if it's a pressurized cockpit. Including if you get hit by enemy fire, it could cause vibrations or micro explosions that travel to the cockpit. And for indirect explosions, though there's no shockwave, you can still be hit by high velocity micro debris, which would again, make sound in a cockpit on impact. Space combat isn't THAT silent.
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SC is going to be in beta for the next 2 years.
So was minecraft and it didn't really bother anyone. It seems to be the new in-thing to have games in development and available at reduced price for extended times, then launch at full price after a long period of open beta.