Star Citizen crowdfunding nears $35 million
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Ghosty
Anarion
https://www.youtube.com/watch?v=YTBzrUwB6Qo
Atmospheric flights are planned but after the game has been released.
Well, the planet side landings are of course automated at this time (like in Freelancer) but the ship but the ships do need to enter to atmosphere in order to land. stereoman
Kind of underwhelmed by the engine right now, graphically its not looking that amazing considering they've had $35 million investment but it's still early days hopefully the finished product will be better, was hoping for a first person perspective as well with the talk of implementing rift support, 3rd person doesn't really lend itself well to the rift, anyway time will tell.
Kaerar
o.O
Ghosty you are throwing strawman arguments around like candy and stereoman, are you serious? Have you ever seen a game that's in development at this early an alpha stage before? It's not had optimisation, it's not got the polish of a released game yet, that all comes later towards the end of alpha and during beta. Currently they are focusing on base game mechanics and getting the art from concept into the game.
Oh and stereoman there is First Person and Third Person modes. Use F1 to switch between them same as Crysis.
stereoman
never mind just watched another video, seems it has both 1st person and 3rd person. 🙂
stereoman
k1net1cs
Kaerar
A lot of people have nitpicked that, but like with electric cars they often have sounds added so the driver can get the same feel as a normal car when driving, so the fluff is that there is audio feedback for the pilot, or whatever 😀
Ghosty
CDJay
There are zillions of screenshots and videos of various game environments both in space and on worlds. The last two ship trailers were done entirely using in game assets (asteroids, fx, landing, spaceport). There have been snippets showing in game HUD, you can already look around various ships in engine. This in a game that is essentially barely a year into development, out of an intended 3. All the information anyone could ever need is easily available, I haven't seen *any* example of as open a development or active engagement of a flourishing community. At this point, as much as there are always naysayers, it's very hard to see how this could go wrong as the entire model lends it self to a better tested, better funded, better balanced title than would otherwise be possible.
In fact, in celebration of this fact, I'm going to pick up 4 more basic packages and gift them as Xmas presents to people I haven't seen yet this festive season.
CDJay
Ghosty
Anarion
Ghosty
CDJay
Link to 4k trailer created using in game assets:
https://cdn-rsi.s3-us-west-2.amazonaws.com/commercials/Star_Citizen_Hornet_Commercial_Launch.mp4
Link to video with HUD and in game dogfighting (~ 3:46)
https://www.youtube.com/watch?v=1qRNYF12Us4#t=228
CDJay
Kaerar
Ghosty
Anarion
CDJay
I think the reason you have to jump through a few hoops to find videos/screenshots is that they are keen for such things to be fairly indicative of the end result which is a way off. Through the next year I'd expect a lot more easy-to-find videos and screenshots to float around in a more obvious fashion, as well as the modules themselves (hanger, dogfight, planetside etc).
I really don't blame anyone who doesn't want to jump in at this early a stage (let's face it, the entire thing is pretty solvent already) but it's a really good thing if a genuinely high-end-PC focussed title ends up being great. I couldn't be less impressed with the new consoles, already owning an Xbox one, and stuff like this could really help alongside the Steam box to usher in actual "proper" gaming once again particuarly in tandem with 4k going mainstream etc. Bring it on! 😀
Kaerar
makaveli316
Space simulation? This is funny. I understand train/flight simulation, but space simulation sounds ridiculous. How could possibly exist a space simulation, when we barely go into space?