Spider-Man Unreal Engine 5 Tech Demo

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And maybe this time it'll be on the pc too.
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Undying:

And maybe this time it'll be on the pc too.
Yes i hope so, Id be happy with the first The last of us (there are rumours that a remake is almost done and could even be released this year. And why would they not release it for PC too then im thinking) Then Spiderman and Ghost of Tsushima would be awsome. Uncharted: Legacy of Thieves Collection are on their way soon so looking forward to those as well
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erazerswe:

Yes i hope so, Id be happy with the first The last of us (there are rumours that a remake is almost done and could even be released this year. And why would they not release it for PC too then im thinking) Then Spiderman and Ghost of Tsushima would be awsome. Uncharted: Legacy of Thieves Collection are on their way soon so looking forward to those as well
Pretty much bought everything Sony ported to PC since Horizon Zero Dawn and I was not disappointed. They did a good job for the most part, so I look forward for more.
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Solfaur:

Pretty much bought everything Sony ported to PC since Horizon Zero Dawn and I was not disappointed. They did a good job for the most part, so I look forward for more.
Horizon and god of war ware amazing. Looks like uncharted is also coming to pc so spiderman could be too one day.
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I never watched the Matrix demo but I have to say the City Scape looks really good and Spider Man seems to fit right in.
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Stutter-man; yeah I know is a demo, but seems to be quite close to what other guruian has called before... the engine suffer of quite of stutter problems, the web thread seem to be coming from the past, the top of the car scene when he barely rotated the camera to no stutter, but hey it looks "real"; just the way I walk at micro movement like when deciding if getting into the bus when I commute; 3/10 with rice.
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hijodeosiris:

Stutter-man; yeah I know is a demo, but seems to be quite close to what other guruian has called before... the engine suffer of quite of stutter problems, the web thread seem to be coming from the past, the top of the car scene when he barely rotated the camera to no stutter, but hey it looks "real"; just the way I walk at micro movement like when deciding if getting into the bus when I commute; 3/10 with rice.
to run games at this fidelity we are going to need new hardware, this is the whole point of UE5 and its many recent tech demos. sure they run on current hardware but when an RTX3080 or a 6800XT is getting 25-40fps moving through the city you know that a full game will be even more demanding. I want them to implement directIO into this demo and see if it actually makes a difference.
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they have to solve the stutering problem... Most of the games I play made with UE have problems with stutter... If they solve that and keep this image quality it will be great....
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hijodeosiris:

Stutter-man; yeah I know is a demo, but seems to be quite close to what other guruian has called before... the engine suffer of quite of stutter problems, the web thread seem to be coming from the past, the top of the car scene when he barely rotated the camera to no stutter, but hey it looks "real"; just the way I walk at micro movement like when deciding if getting into the bus when I commute; 3/10 with rice.
Zero stutter on my rig. Absolutely smooth. 3600/3070/32gb
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Is there any other free way to download this? Through mega.nz, it'll take me a couple of days due to having a 5gb / 5hr restriction.
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Yeah this looks like the "big city" load of the UE5 Matrix city download, which only runs on 3080 or higher, I have 3070 and can only just about manage to load the "small city" map, which is much reduced to save memory. Basically takes all 32GB of RAM to load. Think they recommend 64GB or RAM which is ridiculous for most people. Runs OK on my X570/5950X/Aorus machine, but takes ages to load and generate its stuff before starting and while running its still generating stuff. The stuff they added in here for Spiderman was very badly done too. Amateur hour effort! On youtube people seems to think he created the city too FFS! In reality he skinned or imported some UE4 spiderman model and ran some horrible move animations/code. Wasn't even able to stop the feet going below ground level. Looked terrible. But yeah the point is the resources needed for this city demo is crazy... 32GB RAM, 32 core processor brought to knees and think it was 90GB download and then fills up more of SSD with about 60GB of cached textures while running. It is the generation of these while running which causes some of the stutter. But I AM very impressed with Lumen/Nanite in UE5... really is game-changer tech.