Sid Meier's Civilization: Beyond Earth will have AMD Mantle support

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Do people actually have performance issues with Civilization games? I ran Civ 5 maxed out in DX11 on a 470, constant 60 fps. And I think I was hitting the hundred mark without vsync.
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Do people actually have performance issues with Civilization games? I ran Civ 5 maxed out in DX11 on a 470, constant 60 fps. And I think I was hitting the hundred mark without vsync.
Yes, mostly on Huge/Marathon games on older CPU so Mantle support is actually kinda cool news to hear.
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Do people actually have performance issues with Civilization games? I ran Civ 5 maxed out in DX11 on a 470, constant 60 fps. And I think I was hitting the hundred mark without vsync.
I did in Civ 5 when I had a 555m. Nothing major, turn off a couple settings and it's fine.
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Interested in Mantle Support: Nope Interested in another Civ5 exp: Yep For 59$: NOOOOOOOOOOOPE Nope nope
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It makes it playable at higher settings on an APU, which is probably what AMD was going for.
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Interested in Mantle Support: Nope Interested in another Civ5 exp: Yep For 59$: NOOOOOOOOOOOPE Nope nope
Mantle no...says Nvidia fan lol got to love them:banana:
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Mantle no...says Nvidia fan lol got to love them:banana:
If I had problems with my CPU performance I'd buy a new CPU 😉 Noobs, got to love them :banana:
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If I had problems with my CPU performance I'd buy a new CPU 😉 Noobs, got to love them :banana:
But some people can't afford new CPUs? or want to play games on lower end hardware? I think it benefits all gamers when we get more people in the industry. If a $500 machine can now play Civ at high settings due to Mantle support, then Mantle just had a significant impact on budget PCs. People need to stop thinking only about themselves.
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Interested in Mantle Support: Nope Interested in another Civ5 exp: Yep For 59$: NOOOOOOOOOOOPE Nope nope
It's not an expansion, it's a new game.
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But some people can't afford new CPUs? or want to play games on lower end hardware? I think it benefits all gamers when we get more people in the industry. If a $500 machine can now play Civ at high settings due to Mantle support, then Mantle just had a significant impact on budget PCs. People need to stop thinking only about themselves.
But in the scenario that person can afford a 60$ expansion? Crazy
It's not an expansion, it's a new game.
Looking at the screenshot I'd say it's less than an expansion, maybe just a mod.
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But in the scenario that person can afford a 60$ expansion? Crazy
This is different then console gamers how? You're still saving money on the upfront cost of buying the device?
Looking at the screenshot I'd say it's less than an expansion, maybe just a mod.
Yep, new units, environments, tech trees, races, etc.. just a mod. In a world.
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More Mantle ;-) just Great... We have to wait for Crysis 3 with Mantle patch, maby they give it to Us -> i Hope 🙂 Mod edit: please stop posting the extra signature rubbish. Thanks.
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This is different then console gamers how? You're still saving money on the upfront cost of buying the device? Yep, new units, environments, tech trees, races, etc.. just a mod. In a world.
Trolling aside: You try to make the point that I only ''care about myself''. Well it's of my opinion that mantle support does not matter to me. I didn't deny the need for AMD for the industry. Hold your horses. On the whole expansion/new game/DLC business, sure it's not published by EA, but it doesn't mean that the price can't be outrageous and an attempt at milking a very decent cow. I like Civ 5, I have 2 DLCs for it. And this new thing here? It feels a lot like a DLC being priced like a new full game.
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i love civ and I'm excited for this (also as an alpha centauri fan) but I don't really get *why* this game is cpu limited. like I'd assume most of the heavy lifting takes places when you actually end the turn and the ai/your choices need to kick in but those are a few seconds when you generally don't care much for performance
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I like Civ 5, I have 2 DLCs for it. And this new thing here? It feels a lot like a DLC being priced like a new full game.
How does it feel like a DLC? it's not 2 new countries etc, it's a whole game in a completely different enviroment than previous games. I guess Anno 2070 is also an "expansion" because it went to the future.
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Do people actually have performance issues with Civilization games? I ran Civ 5 maxed out in DX11 on a 470, constant 60 fps. And I think I was hitting the hundred mark without vsync.
It's not the graphics (as far as I know), it's the Huge map setting with tons of players. It takes a ridiculous amount of time to load each turn once you get past year 1850 or so (on std). It plays about the same on my new rig and my 5 year old rig. I'm curious if anyone has a rig that loads those (huge) later-game turns quickly. Anyone with 16/32gb+ of ram that plays Civ5? Does that help? Does installing on an SSD do the trick? Both perhaps? 🤓
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Thank goodness for 337.50 :P
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It's not the graphics (as far as I know), it's the Huge map setting with tons of players. It takes a ridiculous amount of time to load each turn once you get past year 1850 or so (on std). It plays about the same on my new rig and my 5 year old rig. I'm curious if anyone has a rig that loads those (huge) later-game turns quickly. Anyone with 16/32gb+ of ram that plays Civ5? Does that help? Does installing on an SSD do the trick? Both perhaps? 🤓
That's what a lot of people don't know is the big hit on huge maps with a lot of stuff going on. I don't know if SSD will help but I'll check it later when I get on my main comp.
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Thank goodness for 337.50 :P
hopefully the next driver will be killer too, dont want a one and done
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That's what a lot of people don't know is the big hit on huge maps with a lot of stuff going on. I don't know if SSD will help but I'll check it later when I get on my main comp.
I have read just now through google that a SSD makes no difference other than loading the game. Turn time is dependant on CPU, but I could find no solid testing done on this (ie, load a late game save with different cpus and measure time). And also that the game has poor multithreading.