Radeon RX 6700 XT seems very clock frequency friendly - Could Match 3060 Ti level perf

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Denial:

This is incorrect. All games that feature RT via DX12 use DXR (with the exception of Crytek's RT demo). Control uses DXR. Battlefield V uses DXR. Metro Exodus uses DXR. They all use DXR to fire rays into the scene, period. Nvidia doesn't have an alternative to DXR. RTX RT is just preconfigured libraries that use DXR. Unreal Engine/Microsoft's Tech Demos & 3DMark don't use any Nvidia gameworks libraries at all and yet like I said, Nvidia's hardware is still significantly faster at RT in those situations. It's not a matter of Nvidia contractually obligating companies to perform better with them (the fact that you think nvidia has this kind of clout over companies like Microsoft is laughable), or Nvidia crippling games via their software - it's just a matter of Nvidia investing two - three years more time than AMD at doing RT and having an entire portion of their architecture dedicated to RT. Not everything needs to have some weird conspiracy.
Errm,look what Nvidia want from reviewers and Bam! HWU banned 😀 https://twitter.com/HardwareUnboxed/status/1337246983682060289 "Nvidia have officially decided to ban us from receiving GeForce Founders Edition GPU review samples. Their reasoning is that we are focusing on rasterization instead of ray tracing. They have said they will revisit this "should your editorial direction change". And lower of tweet: "This is a quote from the email they sent today "It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do." Are we out of touch with gamers or are they?" Trolololo...
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jbscotchman:

3060 Ti proved it beats the 6800 in pure RT and then when you add in DLSS it's not even close.
Just remember most RT titles use Nvidia’s black box RT tools that leverage their proprietary hardware. I’m curious to se how RT pans out later next year and into 2022 with consoles and DX12u being built around RDNA2’s RT functionality.
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We had 2-3 years of RT developed games profiled only with one single IHV hardware, mostly developed with what IHV frameworks for RT provides (but yes, I can confirm the only tools I saw about RT on NVIDIA developer repos don't use any proprietary library, at least under DirectX). Of course those games runs better on NVIDIA hardware.