Radeon RX 6600 XT 12GB and RX 6700 6GB and XT 12GB Graphics cards Are Listed
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Undying
cucaulay malkin
Chess
cucaulay malkin
Daytona675
Having both a 3080 RTX and a 6900 XT I can say that RT and DLSS are still shit this generation. Big improved over the last generation, but still shit unless you're playing in 1080p and lower your settings there's no way you'll get decent FPS. Once you go 144hz+ you'll never want to play anything lower and most games with RT + DLSS still give you garbage frame rates.
I'll tell you something about DLSS, even though big YouTube reviewers have done a frame by frame analysis of DLSS and have said there's very little quality loss there's still a noticeable difference when DLSS is enabled and in motion.
When I enable DLSS, my frames start to come close or beat my 6900 XT but there is a significant quality loss. I can sit down, start playing and I know it's enabled because the picture while in motion just doesn't seem right. The visual fidelity on the 6900 XT absolutely demolishes the 3080, even with DLSS on "Quality". I can achieve the same thing by lowering the in game quality on my 6900 XT.
In my opinion I don't see the point of purchasing a 3080, or even 3070 and playing with DLSS enabled as you're paying top dollar for a premium product just to play at an inferior quality. Let's see what DLSS 3.0 does.
cucaulay malkin
Daytona675
Chess
cucaulay malkin
https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc33_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc29_b.jpg
https://www.purepc.pl/misc/img_compare2.php?f1=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc18_b.jpg&f2=/image/artykul/2020/12/15_cyberpunk_2077_pc_test_wydajnosci_kart_graficznych_w_ray_tracing_i_dlss_czego_potrzeba_do_grania_na_ultra_nc16_b.jpg
of course non-raytraced looks good.it's 2020 and we've had ways to make games look spectacular for a decade.never have I seen ambient occlusion,contact shadows,dynamic shadows and reflections behave the way they do with RT when it's not faked one way or the other.
not to me but I don't know how one quality enhancement excludes the other.
not everyone wants to/can get a hdr10 display.
I wanted a 24" 1440p with ulmb.doesn't mean I should just igonre rt.I got control with a 2070S and it looked ridiculously good,though what I liked most in that game was environmental physics.
I did play metro with RT GI on and if anything it was an interesting experience to see GI done correctly not faking it with local lights.It's not about whether one or the other looks nicer,for a pc gaming enthusiast to see ray traced gi,reflections,shadows,ambient occlusion is just intriguing,at least to me.
of course there is hype.it's ray tracing in games.did you think it was gonna go unnoticed ?
your remarks don't seem fanboyish to me,but they do seem completely out of touch.including the cp2077 rt not being worth it.
thesebastian
Personally I don't care about RT. Unless it was a feature consuming from 1% to 5% of the total GPU usage. (Yes 5% could be a lot, but I would probably still sacrifice it for RT unless it's a game like cyberpunk where is difficult to get 80~ FPS in some heavy areas and I wouldn't trade limited FPS for that )
I understand for a lot of people RT is one of the most important things for the eye candy level.
But there are also lot of people who think it's just an optional very power hungry bonus.
Agonist