PlayStation 5 would have a GPU of 11 TFLOPs: 3328 Stream Processors at 1743MHz
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Ricepudding
cryohellinc
D1stRU3T0R
Ricepudding
asturur
Ricepudding
slyphnier
http://wololo.net/2018/01/23/running-ps2-isos-ps4-4-05/
as far for protection in PS1/PS2 era... bypass chip "modchip" was common things back then
[youtube=LlZA_mqSkEE]
those protection system basically just in the "header", there rest is not straight-forward / non-encrypted
so if sony allow the drive can read CD/DVD, it shouldnt be a problem
But again nowdays, only game collector that still owning bunch of CD/DVD games want backward compability
most/casual player would just buy off from PSstore
people really dont want spend any money on those classic games, well there is a "way"
Amx85
People donĀ“t remenber that Render resolution can vary from displayed resolution, consoles can process 1280x720 or 1600x900 and display 1920x1080p, some PC games can do same
greetings!
Asgardi
schmidtbag
As usual people seem to forget that games made for consoles can run on inferior hardware because they're optimized for just one or two platforms. The specs of PS5 are very good.
riot83
fry178
Funny how many still dont seem to know the difference between video output and rendering res.
Any console and its limits for power/thermals, will NEVER render the game at the same res the tvs do.
From the beginning, 4K was done with upscaling, same as it will be for 8K.
And that the xb will be more powerful is irrelevant when you dont have any exclusive titles for 2y.
There is a reason why ps outsells xb by 1:2-5,
nothing the bit more powernon the xb will change.
Denial
https://en.wikipedia.org/wiki/List_of_Xbox_One_X_enhanced_games
MrBonk
They will still target 30 or simply leave it unlocked and use VRR with HDMI2.1 to pick up the slack without needing to bother. 8k is useless, we don't need more pixels, we need better quality pixels and better displays.
This cycle of shoving out new display resolutions, and then spending an entire generation without console hardware to be able to actually render at that true native resolution is getting annoying. A problem that never existed with CRTs.
All that power and it will still probably squandered and they will continue to offer little choice to the user in how to play the game. (Resolution/frame rate options)
A 2080 is a FP32 10 TFLOP GPU and there is a so much flexibility in the choices you have.
It can run tons of current and existing games at 60+FPS at 4k. (The ones it can't, you can generally reduce settings to hit 60 or if it's unoptimized you can hit 30 easily. In some cases just dropping to 1800p or 1944p will be enough to hit 60FPS with max settings) Or you can easily hit 120+FPS at lower resolutions, with older games you can hit 4k120 no problem. Or you can target 1080p60 and get near CG like image quality with high quality Anti Aliasing.
I doubt we will see anything of the sort here.
Backwards compatibility will probably not take advantage of the extra power beyond making less stable games more stable maybe. Or be forced to buy a new edition or update to take advantage of the hardware.(For the small minority of companies that will bother to even do it if possible) If we are lucky, we finally might even see 16xAF across all current games even! /shock awe. If it's anything like Microsoft, only a select number of games will be BC. And if there's enhancements and even smaller select few would get that. I'll be shocked if there is even PS1/PS2 compatibility.
I'll use Dead Rising as an example of a current game in it's PS4 iteration (Since it's a port of a last gen game)and comparable PC hardware of the time. It came out around the time of the PS4Pro, which they tout as having a 4+Tflop GPU. On a GTX 980, with 25% higher FP32 performance 5.2ish or whatever the number is.
The PS4 version isn't pro enabled so you are stuck with the bog standard set up . 1920x1080 60FPS with 2xMSAA and what looks to be 4xAF, adaptive Vsync (with performance drops). And this is a port of a last gen game so you'd think there'd be all this extra headroom for better quality.
A GTX 980 +1st generation i7 from 2008 can run the same game at 3456x1944 60FPS with 16xAF, 2xMSAA ,MFAA, 2xSGSSAA and only drop the framerate in one very specific section of the game. The PS4 Pro at the very least should've been capable of running at least 3200x1800 + 16xAF and 2xMSAA without drops with all that extra optimization they can supposedly get with only with consoles.
Dead Rising 2 runs even worse on PS4, similar set up. Poor texture filtering, only post process AA.No PS4 Pro support. No Xbox One X support.
Same PC set up above can run at 1080p with 16xAF and 8xSGSSAA at 60FPS. (Probably near 4k60 with only PPAA)
We are entirely at the mercy of the developers to even bother putting any effort in to take advantage of the power they have available. Something that became incredibly apparent this generation. There is no user choice to be able to make any changes like on PC to try and get more out of the hardware. And if there is they are half baked. I'm sure we'll see more of this.
The value proposition when you consider stuff like this and backwards compatibility and user choice as a whole. Consoles are very low. The barrier of entry is low. But you will be stuck having to re buy a game to take advantage of any hardware improvements if it's deemed worthy enough to invest the time for a publisher in a re-release.
Meanwhile on PC of comparable hardware, all you need is new hardware and a game that was ported correctly (There are a lot that aren't) to start with and the doors are wide open to improve things or play the way you want and not be stuck at a low framerate.
fry178
@Denial
again, just cause it has 4K output doesnt mean the game is rendered at actual 4k (vs upscaled).
some 30fps titles maybe, but not any of the latest titles, when my 2080S@2ghz can just do cod ww2 @4k, and cant even crank up settings
@MrBonk yeah, lets spend +500$ so i can play 20y old titles, lol.
and regarding ps3/4: how many ppl do you know have games but not the console to play it?
i want them to make use of all that the hw can deliver, and not cripple it so, just so some can play old stuff again.
at some point "you" have to drop backwards compatibility,.and i rather see them doing it now.
SamuelL421
Denial
fredgml7
If PS5 accepts discs of PS1,2,3 and 4 it would be perfect. But if not, I would be satisfied if I could use my PSN library of old games on PS5.
fry178
yeah, should have said for past/existing stuff, not never.
but definitely limited to a couple titles, and definitely not "cranked up" settings like AA/AF.
and your 1080ti is a good example.
whats the power/heat on it?
now compared to the power/thermals possible on a console with space being another limit, and you haven't even begun feeding all other components with power, or cooling them.
and i should have stated not just at 4k, but with eye candy turned on.
otherwise i would still be on console..
ps5 will support most ps4 titles afaict.
Loophole35