NVIDIA Working on Tile-based Multi-GPU Rendering Technique Called CFR - Checkered Frame Rendering
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fry178
@Netherwind
And was gonna say, except more recent cards like the 7/900 series.
Just was surprised when ppl were getting a 460 to do sli later, instead of getting the next level up, even those cut versions like a SE model.
Yxskaft
Dragam1337
Dragam1337
fry178
More plausible than not.
They make money on the non-consumer stuff, so you wont always get a regular gpu, especially if they have good yields on chips and dont need to sell them as a cut down/lesser unit.
GamerNerves
The utilization of this innovation with chiplet design is a good guess, but returning of SLI is also a possibility. The problem is always about the game developers not wanting for sensible reasons to put the extra effort to support multi GPU configurations, but this new approach seems simpler to me and could work well on a driver level. The aim is surely to make games run at 4K better and today there are many well earning enthustiastic customers who would certainly buy another GPU if it only could help with this resolution. Nvidia is surely after the big bucks with this. I have nothing more exact to say, but this feature certainly is something to keep eye on and it will bode well for Nvidia soon enough.
fry178
the market for single (even big) gpus is bigger than that.
not even if i look globally, just india and china: how many Millions will buy gpus just in those 2 countries.
i doubt you will have a lot more ppl buying one card, just because of the cost involved.
and like many others, not against sli, but if i can have a single card, i prefer that (better cooling, smaller psu, less power wasted).
and you dont generally get 2x the performance vs a single card.
again, looking at ALL players AND ALL games,
not just the 20 or maybe even 50 out of how many pc games?
last, with multi cards no one will run 720p, so you need vram, which right now is only on the ti going past 8gb,
so im still buying the biggest/most expensive card, just to have the amount of vram needed, to really make a use of the horse power.
Astyanax
Dragam1337
https://i.imgur.com/ZYqXwz8.jpg
https://i.imgur.com/5w4yY9Y.jpg
And with most games that doesn't officially support sli, you can make it work with custom sli profiles.
It isn't...
Star wars jedi fallen order was released with day 1 sli support one week ago.
DeskStar
Zak Sevenocevan
Did someone return to the 90a and unboxed later generation of 3dfx?
Checkered technic is not new. But I guess there is a SLI cycle until single card beat them again. Then current generation plato go back to multi GPU...etc.
pharma
According the the 3DCenter thread, it does show a 40-50% FPS increase in games tested using two RTX 2080Ti@4K.
Metro Exodus (DX11/DX12) works (DLSS not compatible!)
BattleField V (DX11/DX12) not compatible
Borderlands 3 (DX11 works, DX12 crash)
Chernobylite (DX11) works
Crysis 3 (DX11) works
Shadow of the Tomb Raider (DX12 doesn't start, DX11 works)
Deus Ex Mankind Divided (DX12 doesn't start, DX11 works)
GRID (2019) (DX12) crash
Control (DX12) stability problems
F1 2019 (DX12) crash
Hitman 2 (DX11+DX12) (Visuel problems,flicker)
Forza Horizon 4 (DX12/UWP -> crash BSOD)
The Elder Scrolls Skyrim SE (DX11) (no scaling)
Final Fantasy XV (DX11) (no scaling)
A Plague Tale Innocence (DX11) works
Mafia III (DX11) works
Monster Hunter: World (DX11) crash
Tomb Raider (2013) (uneven GPU)
Middle Earth Shadow of Mordor (DX11) works (shadows show sometimes problems)
Devil May Cry 5 (DX11) works
Quantum Break (DX11) (no sclaing)
Resident Evil 7 (DX11) works
Far Cry 5 DX11 (Terrain flickers)
Resident Evil 2 Remake (DX11) works
The Division II (DX12) (works, z-fighting and framepacing-problems)
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=12144578&postcount=3586
Edit: Curious how his testing didn't need NVLink, though bandwidth is likely compromised.
SuperAverage
I remember a card called the xgi volari v8 I think, and I think it used tiled rendering.
Or it was another defunct gpu maker at around the same time.
Had some AA or shading, or both, issues due to the tiling. Been a while, can't remember
Some console used it too back in the day.
Dragam1337
https://i.imgur.com/GPvubdz.jpg
https://i.imgur.com/IYzL8Ng.jpg
(Fps capped at 58 in rtss on the last screenie)
All those games work perfectly with old AFR.
Bf5, shadow of the tomb raider, etc, all show 70-95% sli scaling.
JJayzX
Why does everyone think using chiplets mean it will be run as sli or some sort? All it is is just splitting up the parts of the gpu to make it easier and cheaper to create a variety of gpus and gain more yield.
geogan
DeskStar
geogan
Dragam1337
https://forums.battlefield.com/en-us/discussion/168049/guide-on-how-to-get-sli-working-in-bf5
Yes...
Anlaf Cununc
I have an SLI 1080ti setup. Will CFR work on my PC or is it only for RTX cards that use nvlink?