NVIDIA Shows Comparison Benchmarks for DLSS Optimized 4K Rendering
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Corbus
Very well done as usual from nvidia, really helpful comparison right there. Great job! Also, now i'm really looking forward to the Infiltrator release....oh wait.
Stefem
Fox2232
I, as many others, am missing reference point. That reference point is fps with both AA OFF.
PolishRenegade
robintson
DLSS, looks like we have a catchy name for fake Anti-Aliasing and useless image upscaling to 4K. Instead of this "DLSS" we need real 4K@60 fps capable GPU's, hopefully when the 7 nm GPU process tech. comes
Caesar
Mesab67
Given how Nvidia's previous slides skewed truth, I seriously don't think I'd be publishing any more graphs etc from them...until we can properly validate the data ourselves at the same time.
If all they're doing is up-scaling lower res textures then I'd feel a little short changed, especially if the developer included actual 4k textures.
D3M1G0D
RealNC
RzrTrek
DLSS is definitely going to be a game changer. I mean you get a super crisp image (and free performance) vs. regular anti-aliasing methods.
I can only imagine how much better all of my modern racing games would look like when playing in 1080p while also maintaining 144hz.
Mesab67
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Let's not stoke Nvidia's propaganda machine at the moment, that is, until reputable sites like guru3d get a chance to thoroughly test and benchmark this and all other RTX brand features for themselves. On that note, my own thoughts still remain: that Nvidia have shot themselves in the foot more than once with this series release.
They've managed to dissuade me from upgrading this cycle.
fry178
Would love to see someone posting the info where Nv said "at native 4k", as i can remember it was never said like that. They might have compared it in image quality to it.
But anything to make them look bad, since they dared to not release a 500$ card that can beat the 1080ti..
And about proprietary:
Please show me a business model (that works/worked), where company A invented something, and gave it away for company B to make money with it...
RzrTrek
https://www.guru3d.com/articles_pages/asus_turbo_geforce_rtx_2070_8gb_review,23.html
Fox2232
MegaFalloutFan
tensai28
fry178
@Fox2232
nope. besides that it more or less requires windows, its not free (licensed),
and they didnt write the code and gave it away (for only) company B to use it.
and even if, its ONE company with ONE (software) product,
so its an example of the complete opposite, when i look at how many companies exist.
Cave Waverider
These benchmark results aren't very impressive.
MrBonk
Now if only they bothered to care to make a higher quality version of DLSS that focuses on quality instead of getting the fastest possible performance out of it. Which clearly causes the quality to suffer as it obviously can't handle complex shader/specular aiasing problems. Which is a shame, because overall it seems far preferable to the average TAA which is also similarly overly focused on performance and brings a number of unacceptable compromises to image quality in a large portion of cases. (There are many exceptions)
It's hardly blurry, and you need your eyes checked if you think it does.
While some surfaces clearly sport a slightly smudgy look akin to a deep learning upsampler. (Because obviously that is part of what is happening here.)The overall image quality is obviously very sharp. If sharpness is all you care about, you have no business talking about Anti-Aliasing honestly.
Fox2232