NVIDIA Releases SDK allowing Global Illumination through Ray-Tracing for any GPU supporting DXR
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Denial
https://developer.download.nvidia.com/presentations/2008/SIGGRAPH/RealTimeHairRendering_SponsoredSession2.pdf
Here is a 2008 Siggraph presentation that is the basis for Hairworks.
Nvidia felt GPU architectures were going to go more towards geometry but they didn't - AMD pushed compute hard, won all the console contracts, pushed compute into consoles and all the tech Nvidia was developing towards their architectures became somewhat obsoleted. In the meantime AMD's tessellation performance was lackluster and they've since made lots of attempts to improve it.
TressFX has never been used on more than one asset in the game and at the time doing one character took tons of development time, it also had no fur support - it couldn't have been used in Witcher 3. To this day Hairworks instances better than TressFX - which is why basically no games use it and the ones that do limit it to very few characters.
RT is in plenty of games with good results and it keeps improving - I don't think you can compare RT to other Gameworks features.
What do you mean "nvidia knew about" ? The underwater tessellation was debunked (gets culled). The rest is explained here:
Has nothing to do with Nvidia.
There has been some Nvidia Gameworks features that ruin performance with questionable benefits but again it's easily explained by the departure in architectures or Nvidia just trying things (like the voxel based tracing in The Division). People have to realize that these things aren't developed in a vacuum though. Throughout the years i've seen people say "nvidia intentionally made this to sabotage AMD's performance" but in the case of hairworks it was in development for 8 years.
Luc
Astyanax
Batman AA didn't work on AMD intentionally by the studio because AMD didn't supply any devrel to verify the AA actually worked on AMD parts.
gerardfraser
People will argue over anything.Look at it this way.
Thank's Nvidia for releasing source code/software/G-sync on Freesync monitors/G-Sync VRR over HDMI on Nvidia GPU's.I am all for Nvidia doing anything to help make PC gaming better in anyway at all.
Kumbaya MOFU's