NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles
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Fox2232
PrMinisterGR
Fox2232
Noisiv
Mount & Blade II: Bannerlord
Temporal SMAAx2 vs DLSS Quality
4k downsampling
Temp SMAAx2 is good but still some flickering on distant objects(roofs). DLSS Q pretty much completely stable
https://screenshotcomparison.com/comparison/11459
Fox2232
PrMinisterGR
itpro
So neural networks will take our jobs. AI is the future worker unless you do work for corporations or government.
Native image loses to calculated ones. That's the moral of today's lesson.
Fox2232
@PrMinisterGR : Please, do something about your attention span.
You: "The temporal information is only a part of the puzzle."
Me few posts before: "Entire temporal part of DLSS is subjected to..."
Me few more posts before: "Then you misunderstand how temporal part of DLSS works."
You: "In fact, the more frames it has, the better it works."
Me Few posts before: "There is huge difference between running 50fps and 200fps. Because one has temporal information that's 20ms old and other has temporal information that's 5ms old."
...
...
And bitrate in comparison is not irrelevant. It tells you amount of information certain temporal scenario needs to reach certain image quality. While data DLSS uses from frame to frame are "lossless", video bitrate tells you actual amount of data addition required to reach given image quality from frame to frame.
-> This means that if you have static scene, there is little to no data needed over time to keep track of changes in video stream.
-=> Same static scene run in DLSS has almost all data required for new frame already present in previous frame(s)
-> In contrast to that, high motion scenes, viewport rotations where no previous data are available require high bitrate.
-=> In this high motion scene DLSS has proportionally less temporal data to generate image.
Imbecile could realize that I am pretty aware on how DLSS works. And that you when being corrected adjust narrative as if you are correcting me.
I feel we are repeating Console discussions here (multiple). And only honest reply you gave is that yet again, you do not learn anything technical at all from it.
PrMinisterGR
PrMinisterGR
Fox2232
#18). You got triggered into sandbagging. Rest did happen.
You made false statement. I corrected it (Noisiv
PrMinisterGR
PrMinisterGR
itpro
Fox2232
Noisiv
https://drive.google.com/file/d/1Twlu4iWUwc3_RZa6X8ZDjokdGJp2jD5X/view?usp=sharing
DLSS Quality
https://drive.google.com/file/d/1BPsCWTAt8pkVpGVIcpD9Q285R4HZ_m3H/view?usp=sharing
4k images ^^^
Works fine with "Temporal SMAAx2". Only with DLSS its bugged
Temporal SMAAx2
PrMinisterGR
PrMinisterGR
Blindsight by Peter Watts (rifters.com)
It basically argues that consciousness is just dead weight and that you can have something that is terrifyingly smart and efficient, that isn't conscious at all. It's free to read, I would recommend it just for the thought experiments alone.
I'm rewatching Star Trek: Voyager, and I think we will end up with neural networks doing repeatable jobs using simple commands. In the series they all talk to the computer using simple language and the computer interprets meaning and actual metrics to provide a result/service. I think that the things that NVIDIA has shown already (people designing a simple place in Paint, and then an AI turning it into a "real" picture) will be the future. Should be more like extrapolation with more and more nuance.
On the other hand, you might be interested in this free Sci-Fi ebook:
Noisiv