NVIDIA PhysX Engine Now is Open-Source
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WhiteLightning
Moderator
Nice, hopefully AMD will add support to their cards now.
Keitosha
Cool, now I can get rid of my GT1030 (GDDR5) for those few Physx games (Batman games, Borderlands 1 and 2. Can't think of any recent game with it). 😛
ManofGod
My opinion is that they are releasing it because they can no longer milk customers with it.
schilperoordbas
Same here @ManofGod
Denial
GamerNerves
@ManofGod This is very likely indeed. It is also possible that other physic engine solutions are used by modern video game titles and upcoming games, so they want to try out if some developers get interested in PhysX again, so any software using PhysX would run smoother on their hardware. This logic also applies on the other mentioned usecases, so Nvidia's hardware would be used in all situations to make PhysX run without major performance penalty or to have easier time when programming PhysX to work with the hardware. The reason for this whole move is to sell their hardware.
schilperoordbas
Because the whole construction of nVidia controlling the graphics card industry.
schilperoordbas
It´s about time AMD is up to saying something.
RzrTrek
I don't want to hear any more excuses from AMD now that it has been open sourced.
Denial
Fox2232
@Denial Did you mean OpenCL/DirectCompute? Anyway, it is not like anyone sane expects any PhysX game to be working well on any platform.
Denial
Keitosha
Caesar
Hmmmm... what would Havok do now ?!
tunejunky
i can go on about this open source code being released later than earlier, but 1) it's obvious, and 2) it's a good thing regardless.
kudos to Nvidia
WalterDasTrevas
"NVIDIA is concerned about the market and wants to facilitate the game development" lol o_O
schilperoordbas
Why is @Denial ´s name Denial? Is he denying everything?
Spets
[youtube=K1rotbzekf0]
intellimoo
haha Sounds like a last-ditch effort to save PhysX. But now we'll probably have even more unstable games with it!
Kaarme
Does this mean AMD could simply hardware accelerate PhysX on Radeon GPUs through their own driver changes, without the game engine needing to address AMD GPUs separately for it to happen?