NVIDIA is working on a improved new Ultra Quality mode for DLSS
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icedman
Personally I feel like tensor cores are too expensive for the gaming space and fsr has made dlss somewhat redundant now Nvidia has to reinforce tensor cores usefulness.
Devid
What's going on nVidia?
Why the hurry all of a sudden?
Is it FSR that made you do this? 😎
cucaulay malkin
2.0 already looks fantastic
higher iq and improved motion quality is welcome,but what nvidia needs to work on is figuring out how to make a card with +8g vram
Horus-Anhur
Here is a pack with most DLSS 2 versions
It also includes 2.2.9.0
DLSS Library
Silva
moab600
FSR knocking on nVidia heels, i think Freesync vs Gsync deja vu all over again.
lukas_1987_dion
Maybe v3.0+ will improve on ghosting issues many games have with all DLSS versions, especially older.
Horus-Anhur
DLSS 2.2 has a bit less ghosting than DLSS 2.0 and 21.
Anyone can replace the nvngx_dlss.dll of a previous version, with a newer version, and improve image quality.
https://cdn.videocardz.com/1/2021/06/NVIDIA-DLSS-2.2.9.0-comparison.jpg
Spets
kanenas
AMD FSR Successfully Implemented in GTA V Thanks to Clever Mod
Installation:
Get the latest release
Copy d3d11.dll and gta5_fsr.ini to Grand Theft Auto V root folder (e.g. \Steam\steamapps\common\Grand Theft Auto V)
Go to ingame settings Advanced Graphics Settings and set Frame scaling mode:
0.5x - Performance Mode
0.667x - Balanced Mode
0.75x - Quality Mode
0.883x - Ultra Quality Mode
Check gta5_fsr.ini file if you need more control over mod settings
Compatibility:
ENB FiveM RAGE.MP
✔️1 ❓ ❓
Rename this mod d3d11.dll to d3d11_fsr.dll and edit enblocal.ini file:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d11_fsr.dll
NarutoUA also provided a gameplay video. As you can see below, FSR provides a much sharper image than the original upscaling method of Grand Theft Auto V.
[youtube=yN3tfoUUyos]
XenthorX
Mufflore
https://www.eurogamer.net/articles/digitalfoundry-2021-amd-fidelity-fx-super-resolution-fsr-performance-wins-but-what-about-image-quality
Basically, FSR cannot reconstruct missing information from rendering at lower res, has temporal image quality issues and does not perform AA.
The improvements listed are using the UE4 engine but might be possible to implement on other engines.
IF NVidia cards were slower than AMDs you would have a point but not a solution.
If prices were normal I'd happily pay for what DLSS now gives and the higher performance at UHD, though AMDs prices are just as crazy atm.
I'm lucky I got my card before things went mental.
I can understand wanting to use an FSR dependent card with current prices, I might have gone there too if I hadnt got lucky, but it takes nothing away from what Tensor cores can do that FSR cannot.
DLSS give us free AA and at the same time can now give a higher quality image than the original in some situations, even though it also has the performance benefit of rendering at 66% of native.
And the latest versions eliminate most temporal issues.
This article constructively explains the many issues with FSR and potential ways to improve it in the future that are already implemented in one game.
Zooke
I see the benefits of DLSS, but I'm a native man at heart.
I suspect these upscaling technologies will become mandatory as developers lazily use the headroom created by them instead of having to optimize.
beedoo
Denial
https://www.techpowerup.com/review/amd-fsr-fidelityfx-super-resolution-quality-performance-benchmark/7.html
https://www.techpowerup.com/review/amd-fsr-fidelityfx-super-resolution-quality-performance-benchmark/4.html
_
Compare those to recent Doom ones:
https://preview.redd.it/qce9pk98vj871.jpg?width=3200&format=pjpg&auto=webp&s=29ab20e53944d7110b8af04da824a592c827a482
https://preview.redd.it/8xcs8g98vj871.jpg?width=2400&format=pjpg&auto=webp&s=4a71aa9d3e66ad18b251b01737b32291d2bad8c4
https://preview.redd.it/gwnoel98vj871.jpg?width=3440&format=pjpg&auto=webp&s=86e24533eb6342123123a89a54ecbbfb11583f6c
And those are high zoom. If you swapped the labels I probably wouldn't even be able to tell the difference between those.
The entire point of DF's reviews are going into detail about how the technologies work, their pitfalls, the benefits etc. If they just showed two images and went "Looks good enough" and that was review, it would be doing a massive disservice to the industry.
It's like MKBHD reviews of phones vs Anandtech - one gives a brief overview of the device, the other drills into the specifics and uses objective measurements to show why one technology is better than the other.
Similarly, MKBHD used "pixel peeping" to describe people pointing out color calibration issues with screens (notably color shifting with the LG Pixel OLED screens) and he kind of just wrote it off like "its not that big of a deal" but if everyone did that, why would Google or in this case AMD with FSR, strive to improve the product?
Edit: And honestly like even if you don't zoom in Ultra Quality is not good enough in most of the titles. I'm looking at some of these techpowerup comparison shots and they look horrible:
nosirrahx
There is another potential use for this.
Game streaming kind of sucks because of the latency. Perhaps AI post-processing could allow multiple potential frames to be streamed simultaneously and then the user's input determines which frame becomes the active frame. Extremely good AI up-scaling would allow for a huge number of low-res frames to be sent simultaneously avoiding a lot of the bandwidth issues with this potential streaming solution.
BlindBison
BlindBison
BlindBison
LEEc337
Could a game run with both fsr and dlss active