NVIDIA is working on a improved new Ultra Quality mode for DLSS

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icedman:

Personally I feel like tensor cores are too expensive for the gaming space and fsr has made dlss somewhat redundant now Nvidia has to reinforce tensor cores usefulness.
Those tensor cores also assist with ray tracing, we all know which company that currently has the fastest cards for just that. They will most probably also take a part of Adaptive TAA's learning, really hoping for that Nvidia releases it soon to get rid of the blur in titles that have TAA as the best selectable AA method.
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DLSS 2.2 getting rid of ghosting. Tested in Metro, Cyberpunk, Death Stranding, Nioh 2 [youtube=dtbqJXb1UDw]
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Screw Nvidia. And DLSS.
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Agonist:

Screw Nvidia. And DLSS.
Nice.
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Using dlss 2.2 in warzone is definitly better than 2.1 for sure
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Agonist:

Screw Nvidia. And DLSS.
Thanks for the insight 😛
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Agonist:

Screw Nvidia. And DLSS.
Why? Not a fan of closed source or their use of GPU die space? Or is it some other reason? DLSS in its latest iteration is very impressive in my experience.
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Denial:

Edit: And honestly like even if you don't zoom in Ultra Quality is not good enough in most of the titles. I'm looking at some of these techpowerup comparison shots and they look horrible:
Mate, I think you're being extremely critical here - I even logged onto my main PC (prior to responding) to re-examine those images on my largest screen to make sure I wasn't going to say something dumb - but to be honest, there was nothing in those FSR scenes that stood out to me at all, not-zoomed and in UQ and Quality modes. Even on the default image setting which was Performance Mode, zooming in was of course very soft in Anno', but I thought it improved upon some lit areas on the fences, while losing some blood colouring and was a little soft on Riftbreaker. Anno' on Native is really pixelated too when zooming in! Like most of us I'm sure, I was there as soon as the first reviews went up, and have seen all the images - on a fairly large 35" UW screen, and I'm really hard pressed to see any differences to native when comparing Ultra and Quality settings. It doesn't matter how many times I might move those sliders. I think we have to agree to disagree. It's clear that as humans we see and hear things differently to each other. Maybe it's just related to the way I play games, and perceive important detail relative to my objectives; I dunno... Either way, if I had any games that supported FSR, I feel I would be perfectly happy running Quality or Ultra Quality modes - and exclude the others, as at this moment, I've not spent any time reconsidering those settings. Edit: On one of your Doom images, the detail in the foreground is notably softer on the DLSS version - but none of the issues shown here with FSR or DLSS would affect my game-play.
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BlindBison:

Why? Not a fan of closed source or their use of GPU die space? Or is it some other reason? DLSS in its latest iteration is very impressive in my experience.
Yes I hate Nvidia for their ways. Its why I havent touched them since my GTX 970 sli. They can shove DLSS but I wont ever bite. And I am a massive fan of native res, not upscaling.
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Denial:

The entire point of DF's reviews are going into detail about how the technologies work, their pitfalls, the benefits etc. If they just showed two images and went "Looks good enough" and that was review, it would be doing a massive disservice to the industry. It's like MKBHD reviews of phones vs Anandtech - one gives a brief overview of the device, the other drills into the specifics and uses objective measurements to show why one technology is better than the other. Similarly, MKBHD used "pixel peeping" to describe people pointing out color calibration issues with screens (notably color shifting with the LG Pixel OLED screens) and he kind of just wrote it off like "its not that big of a deal" but if everyone did that, why would Google or in this case AMD with FSR, strive to improve the product? Edit: And honestly like even if you don't zoom in Ultra Quality is not good enough in most of the titles. I'm looking at some of these techpowerup comparison shots and they look horrible: https://www.techpowerup.com/review/amd-fsr-fidelityfx-super-resolution-quality-performance-benchmark/7.html https://www.techpowerup.com/review/amd-fsr-fidelityfx-super-resolution-quality-performance-benchmark/4.html _ Compare those to recent Doom ones: https://preview.redd.it/qce9pk98vj871.jpg?width=3200&format=pjpg&auto=webp&s=29ab20e53944d7110b8af04da824a592c827a482 https://preview.redd.it/8xcs8g98vj871.jpg?width=2400&format=pjpg&auto=webp&s=4a71aa9d3e66ad18b251b01737b32291d2bad8c4 https://preview.redd.it/gwnoel98vj871.jpg?width=3440&format=pjpg&auto=webp&s=86e24533eb6342123123a89a54ecbbfb11583f6c And those are high zoom. If you swapped the labels I probably wouldn't even be able to tell the difference between those.
I really dig your comment mate, well articulated. Totally agree on the MKBHD thing.
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The newer DLSS dll files really come close to entirely fixing the enormous amount of ghosting in Derp Stranding. I checked the default DLSS file, 2.1.16.0, I tested 2.2.6.0 and now 2.2.9.0, no more shit flying across the sky magically smearing the air. Not much anyway, it's dramatically reduced to a negligible amount.
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Wow that meme looks like a retard is playing chess LMAO, I mean whoever think it's funny is probably one too.
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Saying that FSR beats DLSS is like saying that FXAA beats MSAA/SSAA. Not against any of these methods, but there is a clear difference in image quality, besides that some things simply aren't possible with post processing.
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The nwe update for Rust came with a new version of DLSS. Here is the file for anyone interested. 2.2.10.0
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icedman:

Personally I feel like tensor cores are too expensive for the gaming space and fsr has made dlss somewhat redundant now Nvidia has to reinforce tensor cores usefulness.
.... FSR doesn't even touch on DLSS, so i'm not sure how FSR makes DLSS redundant....the quality, feature and performance aren't even close. FSR has a long way to go, which hopefully it will, but the statement of it making DLSS redundant is just...i don't see any logic in that statement other then being a fan of AMD and thinking anything they come out that is "similar" must make nvidias product "redundant"
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Horus-Anhur:

The nwe update for Rust came with a new version of DLSS. Here is the file for anyone interested. 2.2.10.0
Thanks, 2.2.10.0 works well with NMS.