NVIDIA HairWorks: COD Ghosts fur and hair simulation solution
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ClockClocker
Had a 560TI. PhysX is nice but not a reason to buy a NV card. That hair thing is pretty much useless. TressFX is the same, why not just use this? Seems like the performance is bad too.
Hilbert Hagedoorn
Administrator
V@IO
FerCam™
It's nice to have new effects, but the wolfs with the fur look like grey foxes, maybe just a question of early implementation.
Ryu5uzaku
I'm happy it's directcompute, as I'm hopeful same for witcher 3 :P thank you amd for making nvidia compete on this side with open standards 😉
Of course it is still far from how dog fur moves that is just silly. Or looks. But way better then earlier (not that tressfx is any better with hair, but it is way better then earlier).
Corbus
omnimodis78
Man, I really don't get most of the comments here... Firstly, since when is PhysX such a bad thing? Yes, it's not open but I don't really care because I made a choice to own an NVIDIA product, thus I can use it. If you choose to buy a competitor brand, then you live with the benefits and limitations of your decision. Isn't this how it works in a free market? You chose to eat at Burger King, don't complain that you can't buy a Bic Mac.
Also, any game that has PhysX runs great on my single GPU not-bad-not-great machine, even when its setting is on max. I genuinely don't know why some of you would be saying that your SLI systems are struggling with PhysX.
And let's be clear about how NVIDIA isn't copying TressFX, because A New Dawn already incorporated awesome hair simulation technology (July 2012) before any one of us ever heard of TressFX (March 2013); and that's all in addition to NVIDIA's Real-time Hair Rendering on the GPU work from back in 2007/08.
And that's all in addition to the fact that this article isn't even about CUDA or PhysX
Spets
Noisiv
mR Yellow
Apologise for the original post. Didn't see the DirectCompute part :P
My bad.
-Tj-
http://www.youtube.com/watch?v=j7s7UyAVbmU
I wonder what kinda of hair will they use on witcher3 model still 2d or nvidia hair.. So far it looked like 2d mostly :infinity:
Yes that's all fine and dandy, but there is one main difference, TressFX is actually in a game, not just another tech demo..
Nvidia made some awesome hair back in 2004? with 6800GTS, nalu the mermaid but it never came to reality..
They have this hair demo out since 2010 and still no game using it.
---TK---
nick0323
The effects look good, I was wondering when NVidia would pull out their hair and put some effort in to this (lame pun).
One would expect it to run poorly whilst it's still being worked on and optimised, basic.
I sorrow for the PhysX bashers.
Loophole35
---TK---
Corbus
-Tj-
^
yea was a typo, talk about nitpicking.
When I wrote I already had 6800GT in, but i said nah that can't be right something is missing xD
What you mean those 2d fur sprites? I wouldn't call that anything special.
And btw that's physx based fur, this topic here is about direct compute based hair, fur.
lol still confused? ;D
sykozis
Glad my days of gaming are coming to an end.... How many more APIs do we need?
The Postman
Loophole35