Nvidia gives Quake II a raytraced makeover (on the Vulkan API)
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dunadan101
This is gonna be a great remaster with all the XP content in it. Hope they make good use of Flow as well, this is such a under appreciated tech.
MonstroMart
More like a vaseline makeover imo.
https://www.guru3d.com/news_story/index.php?ct=news&action=file&id=31572
Loobyluggs
the textures/materials are not physically based and that is gonna impact the output significantly.
RzrTrek
Is everything wet in that scene or what's going on?
alanm
I dont know if this helps their case for RTX. They had to go back to a 22 year old game to make RT playable on their cards today?
SpajdrEX
Yeah, I'm not impressed?
alanm
Oh, and this is the Q2 demo actually shown at GTC yesterday... which looks even worse. Listen to the oohs and aahs of the audience, lol.
[youtube=hJMim4piOVk]
Denial
chispy
Awaiting Ray tracing for Minecraft soon ...:D
vbetts
Moderator
cowie
I seen this news a few weeks ago and was impressed
q2 looked bad even then so to me its pretty good
I wish they would do that for m.o.h allied assault same game but new niceness
Glidefan
Moderator
The wetness is just because the textures from the game don't have a roughness map.
If it is updated with new texture maps and they introduce roughness, you can control exactly where the shininess goes.
Remember when bloom or normals were first introduced that everything had to have them all over the place?
fantaskarsef
Stairmand
Cool, finally a raytraced game my 2080ti can play at 60fps. 😉
Margalus
I would love to see this game updated and released again! I used to play at 1024x768 with my dual 12MB voodoo2's sli. The sad thing was I had to limit fps to 30 to prevent lag in online game over my 28.8 modem.
schmidtbag
https://github.com/id-Software/Quake-2
Well, it is possible:
Fox2232
ruthan
Ray tracing is here, so what about Voxels and total descruction?
Reddoguk
I don't get it. Why mess about with RT on an old game like QII. Makes no sense.
Maybe we'll get MDK next.
AsiJu
http://brechpunkt.de/q2vkpt/
Interesting though and as is told up to 4 rays per pixel are used, hence the computational cost (plus denoising filter).
For comparison Metro Exodus uses 1 ray per pixel on Ultra RT setting (and 0.5 rpp at High).
Apparently the RTX demo shown was an updated version of this one including particles, roughness maps etc. and Quake 2 XP mod assets (hi-poly models etc.).
Actually not necessarily...
(this pathtraced version is downloadable, there's a thread for it in Games too.
Author writes on the mods homepage he can't maintain 60 fps on his 2080Ti at 1440p.)