NVIDIA Announces Support for lots of RTX ON based games at Gamescom
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Astyanax
Turing was designed for samsung 10nm, they just couldn't get fab time.
Denial
schmidtbag
I'm having a really hard time understanding why Nvidia keeps showcasing the worst possible examples for RTX. Flat puddles are pretty much the ONLY thing RTX is completely unnecessary for, and it seems to be the only thing games are using. I really want RT to be successful (and that says a lot considering I have no intention on buying an RTX GPU in the foreseeable future) but as long as they keep using flat shiny surfaces, they're basically just shooting themselves in the foot.
JonasBeckman
Reflections are an easy comparison and screen-space hits limits with what's visible in the camera and then having to rely on cube-mapping.
Shadows can be impressive but a comparison is trickier for finer details like transitions, edges, overall distance and accuracy including improving self shadowing and indirect shadowing via ambient occlusion.
GI would be the big one but it is likely also much more demanding in turn but we'll see when these next RTX games come out with Control first up and then benchmarks and graphical comparisons on and off and such. š
I like it, not a fan of the divide between AMD and NVIDIA GPU's again but ray-tracing still has a couple of years before it can become a standard, way more before it can start replacing rasterization since both will be needed for now and at least until consoles can do it as a standard in who knows how many generations.
EDIT: Well the videos might not show it but any game with SSR just moving the camera around and seeing the reflection change depending on what info is available is telling, cube mapping would be how often it updates, resolution and other info but newer games have gotten better at utilizing it but the same flaws or drawbacks are still there even if it's masked via additional shaders or effects.
(Not that different for how to check issues with AO or shadows but it tends to stand out less though distance and angles can be more noticeable.)
But it is quite fast and the errors aren't too bad for the performance and how well developers are now using the effect.
Denial
https://babeltechreviews.com/ray-tracing-news-from-gamescom-2019/
Hilbert just didn't post them all.
I mean I think that's showcased more because it's the one thing that looks like a visible improvement. Look at the call of duty photos for example, sure the RTX render is more accurate to real life but if you gave me those two pictures and said "which one is more accurate" without the RTX logo - I wouldn't know - they look like the same thing just the shadows are different. Maybe if I sat there and analyzed the image for an hour I could tell but just glancing I have no idea.
That being said they showed quite a few games not doing reflections:
H83
Fox2232
schmidtbag
https://forums.guru3d.com/goto/post?id=5701513#post-5701513
That sort-of makes sense, but, I think it's actually more computationally taxing to render a reflection than a hued glow that reflected off an object. Remember, reflections require the GPU to basically render the same visuals twice in the same scene. Take the Dying Light 2 scene in the link Denial posted. The light is bouncing off the red paint on the generator, and is creating a faint red glow on the background objects. I can't imagine that would be more taxing for the GPU to render than a puddle, but, it's still a very distinct difference, and a better use-case of RTX.
I understand that but there are plenty of examples that have night and day differences that aren't just a bunch of shiny surfaces. Some of the screenshots in the link you provided have very noticeable differences. You might not be able to tell what the differences are by looking at each screenshot just once for a few seconds, but compare them back and forth and it's very obvious.
This post I think is a great demo of RTX:
rm082e
Screenshots like these only push me further away from Nvidia right now. I don't want to subsidize the development of RTX over the next 5 years. If I'm going to put money towards it, I want a meaningful benefit for that money.
Astyanax
TheDeeGee
Meanwhile...
https://www.techpowerup.com/258404/nvidia-ceo-says-buying-a-gpu-without-ray-tracing-is-crazy
schmidtbag
JonasBeckman
I'm worried about implementation and the divide more than anything, if AMD and NVIDIA have their own exclusive separate solutions for D3D12 (Even if it goes through DX12 DXR to each respective vendors solution for ray tracing.) and then VLK through extensions support is going to be weird even if AMD decides to support ray-tracing and it becoming something of a standardized feature needs some unified solution though for now these early games gives a way for NVIDIA to showcase their RTX and ray-tracing technology and the areas they have focused on initially and might expand further as stronger hardware becomes available and development to the code itself and I keep forgetting the actual SDK name and suite here but RTX 2.0 for simplicity kinda.
Though so far we've not heard what AMD might be doing with ray-tracing for the consumer and gaming segment even if Navi20 might have some form of GPU hardware support for speeding up the effect and it could be more related to productivity or fields such as audio which is also something I believe was mentioned for the upcoming console generation that is probably close to being formally announced now.
Will be interesting to see how it goes, these early RTX titles will be NVIDIA only but for the broader whole and overall continuation of ray tracing it seems unlikely devs would implement effects 2x through what might be two very different API's and instruction sets and how the end result ends up so that's going to be a bit weird or whatever to call it and I can't see it overtaking the current way of doing things until there is some better standard solution but we'll see, not like that's a huge concern for these early games showcasing a couple of nice effects but this is still just the start of it and that's important too.
EDIT: Meh seems I kinda mentioned that in the previous post already, hi there brain busy with some other important stuff as usual eh?
(Yeah something like that.)
Astyanax
Noisiv
https://abload.de/img/giphy30jga.gif
Stormyandcold
As long as all the big games implement it I don't care.
3000 series is going to be optimised for RTX games. I can't wait to see how Nvidia balances performance on their next-gen cards.
rm082e
Astyanax
and then you factor in the drivers and what you want to do with your system.
Custom AA hacks, Emulation and legacy opengl gaming, nvidia is king.
surround gaming, AMD has an edge here.
God forbid... SLI, nvidia is the only one showing up to the multigpu party lately (AMD discontinued crossfire for new boards and went dx12 mgpu only)
Streaming and encoding, if you ignore the half arsed vendor provided apps, both are pretty on par and i don't believe either support AV1 yet.
Pick based on your needs, but effectively the price is VCR vs DVD, old tech vs new tech and AMD can't force nvidia's hand to bring prices down till they have RT either.
tsunami231
jwb1
https://i.pinimg.com/originals/ab/12/4b/ab124ba6732890ab94068f767587ee80.jpg
Like he cares.