New Rendering Mode for Cyberpunk 2077 with Significant Performance Hit - 16 FPS

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Glottiz:

what are you going on about old timer?
Glottiz:

We had all those effects you mention in games for like 20 years.
Have you played MEE at 4k with full RT and max settings?
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Hulk12:

Ok. But The Last of Us does NOT have RT support. lol
Yup, it runs like ass without any RT support, but some people are saying new games run like ass because devs spent too much time with RT
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Higher graphical fidelity will never be achieved without lower performance in the beginning. Anything else would show that development was going in the wrong direction for too long of a time. If not, I'd find it paradox and would to me it would not make much sense. And no, games did not ever look like today 20 years ago and run on your home computer.
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pegasus1:

Have you played MEE at 4k with full RT and max settings?
What is your obsession with this Metro game? Actually yes I played it like that last year when I had 4090 coil whine edition for a week. It's just another FPS, nothing special for me. TLoU looks much better and without any RT. It's all about art direction. That's why I also never cared about Crysis too, just a super mediocre generic shooter.
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Glottiz:

What is your obsession with this Metro game? Actually yes I played it like that last year when I had 4090 coil whine edition for a week. It's just another FPS, nothing special for me. TLoU looks much better and without any RT. It's all about art direction. That's why I also never cared about Crysis too, just a super mediocre generic shooter.
What is your obsession with TLOU game though? game is barely working on PC LOL
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Krizby:

What is your obsession with TLOU game though? game is barely working on PC LOL
I know, but I played it on my 400€ PS5 perfectly fine. And Cyberpunk at 16FPS is OK according to you? Fully playable am I right?
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But shiny lights! A lot of shiny lights! The Peeps like shiny lights! And neons. Shiny colorful neons. Like a Neon Simulator. Nvidia only want the peeps to have a lot of beautiful colors. Jesen only wants some more fabulous leather jackets.
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Glottiz:

I know, but I played it on my 400€ PS5 perfectly fine. And Cyberpunk at 16FPS is OK according to you? Fully playable am I right?
Barely anyone in Guru3D care about console, just look at the console subforum LOL, why aren't you posting there πŸ™„ https://forums.guru3d.com/forums/consoles-console-games.48/
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Krizby:

Barely anyone in Guru3D care about console, just look at the console subforum LOL, why aren't you posting there πŸ™„ https://forums.guru3d.com/forums/consoles-console-games.48/
First of all there is barely anyone posting on G3D, it's almost dead forum with about 50 active members in 30-50 age group. So of course console subforum isn't active. But what does that have to do with anything? Saying that I played PC game which is also available on console doesn't require console subforum. I wasn't discussing console exclusive game. You are just triggered for the same of being triggered.
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AlbertX:

Oh here we go again with people complaining about RT "but is not worth 50%" the funny part is people talking about 20 year old games on PC. 20 Years ago you were lucky to get 30 fps using a voodoo1 card with Unreal, still we didn't complain, it looked awesome and it was the future. This happened with T&L and shader model 3, all graphical enhancement start somewhere, NOBODY IS FORCING YOU TO ACTIVATE RAYTRACING. Also is NOT true that you need like a 4090 to play with RT On, you just need to lower your expectations, even with a 2060 you can play most games at 60fps using RT and I have tons of videos in my channel to prove this. heck even the Arc 750 is a beast when it comes to RT. just yesterday I tested a 3060 and I could play most games with RT, hogwarts legacy on high and high RT running at freakish 80 fps!!! at 1440p with Dlss Balance. Returnal at 4K on Epic Quality. The problem is people don't set expectations, you can get a good balance/compromise between raster and RT and make the game look better than with just Raster. But nowadays it seems people just set ultra and then complaints when it doesn't run correctly on their 3050s. Come on people honestly. RT is the future, this Cyberpunk is an extreme case but one I am glad it exist, it proves is possible and RT is awesome. No form of raster is going to be "close enough" light is damn hard to simulate, artist need to put a lot more work. Have you played Spider Man with RT reflections? damn is beautiful, buildings, floors, everything reflecting the way it should. Good thing other people are driving the graphic technology into the future or we would still be on the atari 2600 era
I've argued along similar lines to a mostly deaf audience. Some settings in games are just ridiculous in the FPS impact they have vs the visual quality they offer. A finely tuned game can be very playable on lesser cards with little visual loss if one becomes familiar with the settings. Cyberpunks RT lighting psycho setting and screen space reflections psycho settings are just ridiculous in the FPS impact vs what they provide. But many think its necessary to enable them for best visuals when I'll bet majority fail to identify which is better in before and after image shots.
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I have started this game, but have not gotten very far into it. I will need to get back to it. They should offer players "recommened settings" purhaps. Most players that play games are not as savy., they just buy hardware and go.
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pegasus1:

When implemented correctly, RT has a hugely beneficial impact on a games atmosphere and immersion. Walk through a dusty building in Metro EE, with sunlight coming through gaps in the boarded up windows and flickering lamps casting light and shadows on the wet floors and walls.
if I didn't have 15 years of game modding and knowing what game engines can really do I would agree but I don't as you can have most of those without RT and being much lighter check this dynamic shadows mod for skyrim it's close enough to RT at least some features, it's not perfect it has problems but this is still way more realist shadows than ANY retail game including the RT ones, what this does is cast real time shadows from the sun light source cons it makes the game much darker like irl on a sunny day behind a house or worse a mountain you're in the "dark" pros more realist than any retail game [youtube=JvGdRPkjnpk] there's also a mod that changes outside shacks and roofs giving them real openings and spaces and holes between planks and combined with dynamic shadows it's close to life like, no ray tracing required
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Embra:

I have started this game, but have not gotten very far into it. I will need to get back to it. They should offer players "recommened settings" purhaps. Most players that play games are not as savy., they just buy hardware and go.
That's probably what Nvidia thought about Geforce Experience's optimization service... but it's not really popular with people πŸ˜€ Posting in this thread has become beating a dead horse in less than 4 hours. Cool.
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kakiharaFRS:

if I didn't have 15 years of game modding and knowing what game engines can really do I would agree but I don't as you can have most of those without RT and being much lighter check this dynamic shadows mod for skyrim it's close enough to RT at least some features, it's not perfect it has problems but this is still way more realist shadows than ANY retail game including the RT ones, what this does is cast real time shadows from the sun light source cons it makes the game much darker, but it's realist, as someone who mountain hikes a lot I recognize the annoying visibility change when you're in the sun or in the shadows pros more realist than any retail game [youtube=JvGdRPkjnpk]
That's what I'd call ray traced global illumination, and that's not really demanding if you look at most games having that option. Reflections are usually what makes RT perform bad.
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cucaulay malkin:

Money. R&D investments have to start paying off earlier than in 10 years. You're paying for this on AMD cards too, wonder why people think they dont just because NVIDIA runs rt faster.
I'm all for progress but 16fps is just laughable. Though I suppose it's not too bad when you can use upscaling and frame gen. But other things like T&L lighting, Tessellation, etc where never this bad. Heck not even the awful Game works features where this bad. If they released those techs on previous generations and showed 16fps everyone would have been laughing at them.
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Glottiz:

First of all there is barely anyone posting on G3D, it's almost dead forum with about 50 active members in 30-50 age group. So of course console subforum isn't active. But what does that have to do with anything? Saying that I played PC game which is also available on console doesn't require console subforum. I wasn't discussing console exclusive game. You are just triggered for the same of being triggered.
aww...leaving the dead console subforum and saying how good console is in PC forum πŸ™„ (where no one give a rat ass about console).
fantaskarsef:

That's what I'd call ray traced global illumination, and that's not really demanding if you look at most games having that option. Reflections are usually what makes RT perform bad.
Screen-Space GI cost a lot of perf too...
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Krizby:

Screen-Space GI cost a lot of perf too...
Yeah I agree. I was just trying to say, enable only RTGI in CP2077, and nothing else, and then everything except RTGI, and probably the impression would come close to my own when it comes to the performance difference between those modes πŸ˜€
CPC_RedDawn:

I'm all for progress but 16fps is just laughable. Though I suppose it's not too bad when you can use upscaling and frame gen. But other things like T&L lighting, Tessellation, etc where never this bad. Heck not even the awful Game works features where this bad. If they released those techs on previous generations and showed 16fps everyone would have been laughing at them.
Not sure... back in the day, T&L could tear your fps down to the tearing space (which was still on CRTs too), Tessellation killed the first gen of cards that even got the drivers for it. And with hair works it ran like ass on ATI GPUs iirc. Maybe we disagree here but I'd say steps like those always were big. Maybe not 16fps big, but having 20 instead of 40 is still enough to count as being similar imho. I ran into not enjoying games with newest settings quite often because of stutterfests, but my memory might betray me hehe
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Maybe 5090 will get 30fps? Cant wait.
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Undying:

Maybe 5090 will get 30fps? Cant wait.
For only 2999€!!
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fantaskarsef:

Tessellation killed the first gen of cards that even got the drivers for it.
This argument falls apart when you realize we are now on 3rd gen of RT cards and basically it's not getting any better. RT implementations for the most part are still super basic and drop FPS by too much.