New Mod for Cyberpunk 2077: Optimizes RAM buffer pools
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Astyanax
theoneofgod
theoneofgod
Slammy
So yet again, another sign of console-istis. Geez, CD project was supposed to a PC game developer primarily and it's obvious now that they shouldn't have even bothered with the older consoles to begin with.
mvdhoeven
Placebo.
I've deleted the file and then started the game. Running 'fine', so the file isn't even accessed when starting the game...
theoneofgod
Astyanax
if you delete it, code isn't injected at all.
The Goose
Works a treat if you download the files that matches your system....in my case 32gig ram and 8vram
mvdhoeven
DannyD
The memory pool fixes pop-in and janky NPCs, the game world is way more sturdy with it.
That's my conclusion.
https://i.imgur.com/58AQJNB.png
Astyanax
MegaFalloutFan
I think it gave me more stable FPS and I almost always get my 58 FPS limit in 4K with DLSS Performance on 3090 with RTX on Psycho and game on Ultra
i didnt used no mods but manually added the RAM values, 24Gb for VRAM and 26GB for RAM
circeseye
theoneofgod
Freitlein
HARDRESET
Cave Waverider
Heck, these RAM budget settings seem to be too low even for base Xbox One/PS4 consoles. I wonder if changing them would help with those poorly performing console versions a little bit as well.
sayem57
I was getting 41 fps while driving a car but with AMD SMT fix mod now I am getting 60fps ( Also using the draw distance mod). Also, I am using digital foundry optimized RT settings, and most of the time it's 45 - 60 FPS with my 2080ti. without RT it's constant 60 FPS.
ChisChas
MEMEyou
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.