New Mod for Cyberpunk 2077: Optimizes RAM buffer pools

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WhiteLightning:

[spoiler] J/K , But i am able to run higher settings at 1080p that is true. [/spoiler]
did you turn off async compute?
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Silva:

Me now: having fun playing other games skipping all the drama. Also me in 2021: having fun with 2077 after being polished and everyone else got bored with it.
Ok.
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EngEd:

Well, this is bad if the mod community is "fixing" a game like CP2077 with a mod in order to increase or help with better performance... I mean it's not like the game has not been delayed a couple of times before, and yet we see a disappointing performance. Still, they did crazy advertising about this game and we ended up in a mixed opinion performance-wise.
Plenty of things like this for games. CP2077 won't be the last
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So yet again, another sign of console-istis. Geez, CD project was supposed to a PC game developer primarily and it's obvious now that they shouldn't have even bothered with the older consoles to begin with.
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Placebo. I've deleted the file and then started the game. Running 'fine', so the file isn't even accessed when starting the game...
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mvdhoeven:

Placebo. I've deleted the file and then started the game. Running 'fine', so the file isn't even accessed when starting the game...
#1 SMT functions with it enabled #2 Skipping "Breach" works with it enabled. What's placebo is you thinking because you can delete it code wasn't injected into the game.
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if you delete it, code isn't injected at all.
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Works a treat if you download the files that matches your system....in my case 32gig ram and 8vram
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Astyanax:

if you delete it, code isn't injected at all.
Ok, put it back and ran a procmon monitoring the entire Cyberpunk installation folder. Still the file is not accessed at all during startup the game and loading my savegame. So my conclusion remains: placebo
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mvdhoeven:

Ok, put it back and ran a procmon monitoring the entire Cyberpunk installation folder. Still the file is not accessed at all during startup the game and loading my savegame. So my conclusion remains: placebo
except..... the debug menu works is visible and suddenly it doesn't crash on processors without avx.......
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I think it gave me more stable FPS and I almost always get my 58 FPS limit in 4K with DLSS Performance on 3090 with RTX on Psycho and game on Ultra i didnt used no mods but manually added the RAM values, 24Gb for VRAM and 26GB for RAM
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EngEd:

What did it help you? What CPU you have? I have RTX 3080 as you can see but installed with a very old CPU like 4790K @ 4.8Ghz, 4-core. I don't know if I can get a an AMD ryzen 9 5900x due to low stock these days but would like to know what performance gains you got? Is it with RTX ON ? or without? Is it with other settings, please specify if you can 🙂
amd 3600 and a amd 590. this isnt the cpu fix (that does works btw cpu went from 30% usage to 60's and showing game using all threads.)... but the game wasnt using what ram resources it can. now its even smoother running 1080p some high and a lot ultra and hdr. only settings lowered to med is the cascade shadow resolution . and am seeing constant 40's and 50s fps. i was stuck low 30's dipping into 20's on high settings
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mvdhoeven:

Placebo. I've deleted the file and then started the game. Running 'fine', so the file isn't even accessed when starting the game...
Astyanax:

if you delete it, code isn't injected at all.
Actually I read it as they ran the game and deleted it afterwards. I mean otherwise I don't understand the point of thier post.
mvdhoeven:

Ok, put it back and ran a procmon monitoring the entire Cyberpunk installation folder. Still the file is not accessed at all during startup the game and loading my savegame. So my conclusion remains: placebo
It is though because the changes its designed to make are changed. Such as what I said earlier.
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Embra:

Why can't we get a play ready game at release anymore??
rumor: because your product can appear much longer on the front page and in forum discussions every day 😉
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WhiteLightning:

Yes this mod actually helped for me. i tried the hex tweak before that , and that didn't work. Now i am able to run at 3840x2160 HDR at ultra with my GTX1070 [spoiler] J/K , But i am able to run higher settings at 1080p that is true. [/spoiler]
For my system , it was worth it 😀
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Heck, these RAM budget settings seem to be too low even for base Xbox One/PS4 consoles. I wonder if changing them would help with those poorly performing console versions a little bit as well.
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I was getting 41 fps while driving a car but with AMD SMT fix mod now I am getting 60fps ( Also using the draw distance mod). Also, I am using digital foundry optimized RT settings, and most of the time it's 45 - 60 FPS with my 2080ti. without RT it's constant 60 FPS.
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schmidtbag:

That's why I haven't bought a new game in maybe a decade.
Same here, between avoiding the bugs/glitches etc & paying far less, there's plenty to gain by waiting. I paid £12.50 for FC5, original price £48. I always have enough games to enjoy, I'm just 12-48 months behind
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Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.