New consoles help design the PCs of the future, says Tim Sweeney, the CEO of Epic
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DeskStar
Tat3
H83
I find this kind of talk hilarious specially now that consoles are nothing more than PCs with a proprietary OS to run certain games...
After all the talk that consoles would kill PC is funny that in the end consoles became (gaming) PCs...
alpha007org
I don't know what the disagreement is here. If you look at "10.000ft view," then we are all saying the same things but from our own perspective and biases.
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Just a thought experiment:
Did you notice, that after every new Console release, graphics went UP across the board?
Soooo, you could say:
Consoles are driving the graphical development.
And you would not be wrong. But there are other factors included to explain the situation.
My statement would be:
"Consoles are making the baseline for graphics for all platforms competing." (PS5, New Xbox, and PC.)
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Unreal Engine 5
We all know a lot of games will be using UE5. I just hope they did not sign some exclusivity deal with Sony. I hope Games that comes to PC "As Soon As Reasonably Possible" - bugs squashed, optimization with AMD and Nvidia, and drivers of said companies ready at launch.
What were they showcasing was not THE MAIN THING they are banking on. It was impressive, no doubt. But the same effect you could achieve with "cheats". I am a senior software developer (but not in graphics!!!) so I have a lot of insight into arch/code optimization. This is not the best what they can achieve on PS5/XboX. We will have to wait a couple of years to see the fruits of the hard work.
pegasus1
Everytime a new console comes out, we see the same things in forums.
The Goose
Consoles dont have enough RGB for my liking, besides....the thought of playing the Division2 with a control pad........pc`s forever, consoles may be cheaper and more efficient at what they do but where`s the fun in that.
If the new consoles encourages devs to optimize games for more cores then that....hopefully will role over to pc games, it would be nice to have the next Division use more than 26% of my R7 3800x
alpha007org
These days I could imagine a couple of percent (1-5%) of devs who doesn't know how to (properly and effectively) multi-thread... but they have a specific knowledge of some obscure system (like NASA 70s source code) to stay in the business.
In my own case Pentium 4 1 core with HT was a godsend. I could squeeze 5-30% more performance (then I was just a code monkey). MySQL numbers were, If I recall correctly, around 20-30% more queries on their site. So when Duals and Quads (which was "glued" dual cores) came I was ready when a lot of my competition was not. I was being paid a lot of money for optimizations for newer archs. Good times. That time I was driving AUDI 8 with ~250 bhp (I am not sure if it was Q because that time was a long time ago).
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>If the new consoles encourages devs to optimize games for more cores then that....hopefully will role over to pc games, it would be nice to have the next
>Division use more than 26% of my R7 3800x
It isn't always the case that the game is not multithreaded enough. There seems to imagine a scenario where if a game is not using ALL the cores it's not "optimized". @The Goose I don't want to "dunk" on you, I used your statement just for an example.
There are so many ways you can screw up the performance of your code... And if you don't test it on enough configs then surprise WILL waiting for you. And probably won't be related with threads, CPU speed, background apps,... but something just a small number of users are able to recreate. That's why we have patches. NOT Patches on day one - this is different because this is evident they were not enough QT/QA, when they pulled the trigger to release.
Robbo9999
Wow, I found the geometry detail in that amazing, the lighting was good too...is that gonna be better than what we can expect on say Ampere NVidia with the 3xxx series?? Ok, that wasn't ray tracing, but I'm wondering if PC will be able to compete with that level of detail in the scene (geometry), and it was fast moving & smooth in that video, particularly the flying part at the end - which might be related to the fantastic storage bandwidth integration they supposedly have with PS5.
Megastitious
"New consoles help design the PCs of the future"
PC's should have always been at LEAST 3-5 years ahead of consoles (old or new) no matter what.Here, what he practically says is "PC's are not the future unless, newer consoles comes and be stronger, so PC's can also move on to the future".This is pathetic.They are trying to switch the roles of both machines.So the days where PC used to be independent are over, is what i get from all this.
tsunami231
geogan
This demo was very, very impressive, but it is obvious most games will never reach that level of quality for many reasons.
The geometry in demo was absolutely maxed out in terms of content. If the console has 32GB RAM, that demo filled up 100% of that RAM. If the very fast SSD in it was 256GB, then that demo took the entire 256GB of storage. The hardware trick in that new machines is it is able to stream all that to RAM as quick as it is needed.
The amount of effort to create that short level is way more time and effort than any normal "full" game devs would bother to do.
No game can be big enough to fill the entire storage or else people are going to be buying a lot of very expensive storage in future.
Fender178
Tim Sweeney is at it again by posting something that he has no idea what heck he is talking about. Earth to Mr Sweeney PCs have been more powerful than consoles for like the last decade or so. Also PCs already have lightning fast SSDs already thanks to PCI-E 4.0. With the PS5 and Series X this would be the first time that they would be even close to a PC in terms of performance. The only thing that this can do is help developers optimize games for PC better considering how close the new consoles are going to be to modern gaming PCs.
Fox2232
Noisiv
CPC_RedDawn
Guys relax.... Sony probably just dumped a ton of money on his desk and said "say nice things".
Consoles have never done this, maybe it can be argued back in the 80's and 90's when PC's were not meant to be gamed on and mainly used for work related tasks. But as soon as PC's started using 3D accelerators it was game over. Once a console release is timed right they begin to match PC's but within a few months before or after PC hardware tends to slap the hammer down and leap frog them. Remember the Xbox 360 using a custom ATi X1800 based GPU a few months before or later the 8800GTX entered the chat and put that to rest.
I will give consoles one benefit though, with their limitations and high user base they force developers/engineers to come up with tricks and techniques to squeeze more out of the hardware which leads to new forms of rendering techniques that become standard throughout the industry.
Shaxuul
You have it backwards..
uKER
Consoles being ahead of PCs?
I give you Sweeney's advisor:
https://pics.me.me/thumb_iam-bleeding-making-me-the-victor-how-the-left-wins-36605118.png
Venix
Every new generation they say the same things . Till the xbox and ps5 become gaming streaming services and we have no new consoles anymore . They are already working on it ... Will ps6 be the last hardware one ? 7 ? Who knows.
user1
Mineria
Sweeny is comparing apples to oranges.
Apart from that PC's always have stronger hardware available he also completely ignores that console manufacturers earn from game sales and not the hardware itself.
https://blog.us.playstation.com/2020/03/18/unveiling-new-details-of-playstation-5-hardware-technical-specs/
Looking at the specs also shows low CPU frequency and RDNA 2 implementation using 16GB shared system memory.
Nvme PCIe 4.0 M.2 SSD that can handle 5GB/s read are available for PC's too, not to forget that they can be setup in raid.
Btw. didn't Sony claim 9GB/s to start with?
And how does RAW read translate to random read at given block sizes?