MGSV: The Phantom Pain - PC System Requirements

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dude im outside home.. im giving you answer after coming home ..
mkaay ooh. Ill put on my best lingerie. Leather or lace?
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*looks at i5 2500K* "You can do it little guy! You can play this game as well if you just believe in yourself" Hoping my OC'd CPU will hold up for this game otherwise I'll have to upgrade my mobo and CPU just for this game. Will wait for reviews first of the game though.
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*looks at i5 2500K* "You can do it little guy! You can play this game as well if you just believe in yourself" Hoping my OC'd CPU will hold up for this game otherwise I'll have to upgrade my mobo and CPU just for this game. Will wait for reviews first of the game though.
I would not worry about it. Oc'd 2500k beats 4460 quite easily.
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I would not worry about it. Oc'd 2500k beats 4460 quite easily.
Aye that's what I'm thinking. Can get another year or so out of that CPU I think.
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mkaay ooh. Ill put on my best lingerie. Leather or lace?
dude i dont wanna get into technical details.. n i didnt say that i think tlou graphics is better then witcher 3.. im a customer n i want value for my money. run witcher 3 in ps4 and on a pc, i dont see much difference at 1080p. a ps4 is only 400$. when u r comparing your system with that 400$ **** where as you pc is 2000$+ you dont get much improvements. n why i blame game works becaz it makes game under perform. dude 11 teraflops do u understand how much processing power that is ? a game like witcher 3 should give us 100fps plus if its coded perfectly and optimized for pc. n thanks for being offensive.. dont answer this becaz i dont like to talk to people like you...
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45 fps isnt smooth So lets get this straight... Your telling me, that you're surprised that a game like TLOU, which is made by a first dev and ported by a first party porting studio all of who have the financial and resource backing of one of the largest entertainment corporations in the world and makers of the PlayStation entertainment system, who provides their first party studios (or those that deal with their IPs) with insider info of the playstation platform, the same devs who have had first dibs on and time to come to terms with the ps4 (nevermind the fact that TLOU has much smaller environments, ai and assets on screen at a time compared to GZ/TPP ) makes a better looking game than a third party developer... That surprises you? Are you also telling me, that games like FarCry4, Crysis 3 and Hardline, games which all put far more focus on visuals than gameplay (as those visuals are to distract from the fact that there is very little on offer in terms of gameplay compared to their predecessors) three copy and paste titles, games that: Crysis3 - A game based on the merits of its engine rather than gameplay and small corridor environments with canon fodder ai, just like its predecessors. FarCry4 - Open map, yet very little actually rendered on screen (other than trees, grass and the odd low lod'ed building) untill you're within a short distance or zooming in with a scope. Hardline - Its SP being no different to my comment above about Crysis 3. Its MP being the sole purpose of the game more than its sp mode. This surprises you that these games look better than GZ or TPP? Nvidia is killing pc gaming with Gameworks? Low and behold if someone said that about amd even if it was justified, the amount of post reporting would probably cause a mod to deal out an insta ban (again, even if the 'offending' comment was justified and true) out of spite for having to deal with it. Nvidia isnt killing pc gaming, nor is AMD. Nvidia and AMD are providing developers with the hardware and software to make the most of their ports and pc games. -Its not gpu vendors fault that Publishers* are not prepared to make more effort. -Its not gpu vendors fault that consoles make more money for publishers and share holders -Its not gpu vendors fault that devs prefer a unified close to metal development platform. No, pc gaming is the way it is because.. -MS has chosen to abandon windows as a gaming platform (rightly so imo) in favor of the xbox (which has worked out great for them and developers). -Investors, people who dont care about games and quality control, found out that the gaming industry can basically be used as a trust fund or cash cow.. -PC gamers beg and beg for whatever half baked scraps they can get from publishers who simply could careless about the pc -Gamers who repeatedly pre-order, day 1 and simply just bought these half baked ports one after the other while convincing themselves that Publisher X will get it right this time, no next time, no the time after.. You as a gamer are more to blame than gpu vendors or developers. and btw nice boobs *Or devs, but untill we know for sure, i thinks is safe and only fair to assume that the majority of devs in AAA land dont really get much say anymore.
btw im a developer. i have a computer engineering certificate..
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dude i dont wanna get into technical details.. n i didnt say that i think tlou graphics is better then witcher 3.. im a customer n i want value for my money. run witcher 3 in ps4 and on a pc, i dont see much difference at 1080p. a ps4 is only 400$. when u r comparing your system with that 400$ **** where as you pc is 2000$+ you dont get much improvements. n why i blame game works becaz it makes game under perform. dude 11 teraflops do u understand how much processing power that is ? a game like witcher 3 should give us 100fps plus if its coded perfectly and optimized for pc. n thanks for being offensive.. dont answer this becaz i dont like to talk to people like you...
No you said that your friend said TLOU looked better than MGS:GZ I completely agree. Thats not Nvidia or AMDs problem. Its the limited resources and time that game developers have to work with and the fact that publishers dont want to pay for extra support for when gameworks doesnt agree with a games engine. Gamesworks isnt meant to be just a simple download, copy and paste into game folders for developers, it actually requires some more effort to make it work. Its not nvidias fault that publishers or developers cant be arsed. Again, I agree with you. Im not sure how i was being offensive, that wasnt my intention at all? If you're referring to my previous comment, that was meant to be a cheeky way of saying that I look forward to your reply. Perhaps a cultural difference in regards to humor.
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Ill put on my best lingerie. Leather or lace?
i found this offensive.. Gamesworks provides only dll files.. not the source code. im not a game developer and as a developer i know how painful this is. its like java vs .net. when im using java i know whats inside that library if i get an error i can solve it. even the algorithm i have used may need some change in the library im using. btw Microsoft has not abandoned windows as a gaming platform. that was an old decision.
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i found this offensive.. Gamesworks provides only dll files.. not the source code. im not a game developer and as a developer i know how painful this is. its like java vs .net. when im using java i know whats inside that library if i get an error i can solve it. even the algorithm i have used may need some change in the library im using. btw Microsoft has not abandoned windows as a gaming platform. that was an old decision.
Well, you interpreted it wrong. So...you offended yourself 🤓:D the .dlls are free to use. They provide plenty of features and developers are meant to design their engine with the gameworks features of choice, in mind. If they need additional support, they pay Nvidia to do the work via source code.This makes sense. Nvidia knows its product better than the developers. Its less time consuming thus less costly to simply pay Nvidia to do under the hood work, than it is to train developers on an ever evolving piece of proprietary software. More often than not though, im willing to bet that publishers either: opt not to bother with additional support from Nvidia or think that games with nvidia features that are released in a poor state will be blamed on nvidia rather than the publisher that was cheap on quality control.